Isn't Sony always copying MS?
MS puts a hard drive into a console, Sony does the same.
MS creates Xbox Live, Sony creates PSN
MS requires fee for multi-player, Sony requires fee for Multiplayer
MS is indie friendly on X360, Sony is indie friendly on PS4
MS invests in a major FPS franchise (Halo), Sony invests in a major FPS franchise (Killzone)
etc....
To claim that Sony was indie friendly first is pretty rich.
To say Sony is always copying MS is also pretty rich.
Sony releases a console, MS does the same.
Sony releases a dual analog controller, MS produces a derivative.
Sony releases a bluray based console, MS is doing the same.
Sony has a GT, MS has Forza.
On another note. Consoles aren't PCs. Logistically its a lot harder to provide an cost effective solution while protecting the hardware's DRM when accommodating self publishing.
A billion indies releasing a bunch of crap wouldn't hurt the PC one bit. Its doesn't cost HP, Lenovo, Dell and any other PC vendor anything. It also doesn't cost MS anything to allow self publishing on windows. PC are open devices. Consoles aren't.
It you download an crappy indie title which doesn't work, you are not going to blame the PC vendor or MS because more than likely you didn't purchase it through them. Nor are you likely to blame them if that title is laden with malware and it steals your sensitive info.
If either of those events happened on a console, Sony and MS would be readily targeted with the blame. Sony's and MS's business model forces them to act as a gatekeeper to the console. To support self publishing they have to bare the cost of providing and supporting an infrastructure that protects the ecosystem and yet allows anyone to have intimate access to the hardware. Having a bunch of people that can't be readily vetted but have developer access to the consoles provides an even greater hacking opportunity than linux did on the PS3. Furthermore, it will cost MS and Sony to wallow through and vet all the submissions they will receive.
In reality, there is no such thing as self publishing on a console. MS and Sony will have to play the natural role of a pub when it comes to indie titles. Look at what apple does with apps on idevices. It provides quality control, marketing as well as distribution. But its also gets to generate 100s of dollars in profit just from the sale of the device. App store sales aren't as responsible as console software to support the overall business of the product.
When an indie devs complains about consoles, they are only looking at the barriers and cost they face as individual entities, they don't take account barriers and cost MS and Sony face in trying to support the overall indie market.