Business Approach Comparison Sony PS4 and Microsoft Xbox

I agree that MS is definitely on the rebound and they have a far better launch line up than Sony, with Forza 5, Kinect Sports Rivals, Killer Instinct, Ryse, and Dead Rising 3.

I wouldn't say they have a better launch lineup than Sony just yet, you still have Gamescom and TGS to say it's true. Of course the same thing applies to MS concerning any new game announcements as well.
 
If we haven't seen it yet, it isn't launching with a console IMO. That goes for both Sony AND MS.

Honestly, X1 exclusives seem somewhat further along than PS4's if SDCC is any indication.
 
It's amazing how strong MS is getting.

DRM reversal
Hardware better than people think
Better launch line-up than Sony
Overall E3 game of show winner was an Xbox One console exclusive (Titanfall)
Awesome Kinect and Smartglass features slowly being revealed
Indie games plan
 
They could keep a separate self published majority crap side and help promote any quality that rises to the top of said crap side. Like with indie games on 360, but also self publishing to please those who want easier access, and to mollify console warriors.

They do, its called Windows.
 
It's amazing how strong MS is getting.

DRM reversal
Hardware better than people think
Better launch line-up than Sony
Overall E3 game of show winner was an Xbox One console exclusive (Titanfall)
Awesome Kinect and Smartglass features slowly being revealed
Indie games plan

Yeah, after the 180 on the DRM and with the latest on the Indie thing we are at 270, soon it will be at 360.

Pretty amazing how much they could go wrong from the start, which is the real story here. Without Sony we would still be a 1
 
Retail consoles dont have anywhere near enough memory to debug fullscale titles.

No access to gameos probably. Flipside is you can put them on Windows 8 store without much trouble
 
It's amazing how strong MS is getting.

DRM reversal
Hardware better than people think
Better launch line-up than Sony
Overall E3 game of show winner was an Xbox One console exclusive (Titanfall)
Awesome Kinect and Smartglass features slowly being revealed
Indie games plan

You really see the absolute shambles that MS have made of this as a sign of strength? All the backing down, confusion, arrogance. If anything its symbolic of a massive derailment and company on it's backfoot trying desperately to bring its product and plan back on track.
 
http://nextvg.com/2013/07/24/microsoft-to-allow-self-publishing-on-xbox-one/

UPDATE: Microsoft has officially confirmed the report that self-publishing will be allowed on Xbox One. They’ve issued a statement and said more info coming at Gamescom.
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at gamescom in August.
Microsoft has confirmed to Kotaku that the dev kit functionally for every console will not be available at launch.

In a new report from GameInformer, it appears Microsoft will change yet another policy for the Xbox One that has received tons of criticism over the last few months. Microsoft has said that they are not allowing independent developer to self publish without a publisher supporting, however that might change according to GameInformer.

This will allow all developers that want to publish their games to do so without having any backing from a big publisher.

GameInformer also reported that a new certification process will be put into place that is similar to Apple’s App Store rules. They will have a 14-day approval process which the app has to be submitted by.
Additionally, we have learned that Microsoft is drastically overhauling its certification process. The company will use a model similar to iTunes and is targeting a 14-day turnaround for an approvals. Instead of extensive code checking, the company will be looking for terms of service violations and significant bugs.
They’ve also reported that every Xbox One console to be a debug console.
We’ve also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we’ve received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.
 
You really see the absolute shambles that MS have made of this as a sign of strength? All the backing down, confusion, arrogance. If anything its symbolic of a massive derailment and company on it's backfoot trying desperately to bring its product and plan back on track.
It's a sign that they're able and willing to react very quickly at least. They must have worked this as an option.

I think it's weird that many seem disappointed at getting what they wanted, except those who would actually be getting what they wanted.
 
There's the attack vector for pirates then...

How? This dosent sound all that different from old 360 XNA or PSMobile. Sandbox that runs unsigned code is not a "devkit". Sure it now supports full directx and not xna but..

http://kotaku.com/microsoft-every-xbox-one-can-be-used-to-make-games-up-898750954
As for what the process will be like for gamers and indie developers to publish on the Xbox One, Whitten only shared the basics with us today. He says that it will be a simple process of visiting a website to sign up as a developer to set up your console as a devkit. You'll be able to download the devkit and edit source code on your PC to transfer over to the Xbox One.
 
Yeah, after the 180 on the DRM and with the latest on the Indie thing we are at 270, soon it will be at 360.

Pretty amazing how much they could go wrong from the start, which is the real story here. Without Sony we would still be a 1

Yeah, some of it was inevitable I think. I dont feel the competition is really on the ball enough to take (real, lasting) advantage of any MS stumbles. Sony and Nintendo are hardly Samsung and Apple.

I think 499 is the biggest problem from day 1 no matter what gets the headlines. At 399 it would be a different ballgame in pre-orders/early sales and thus perception.
 
Yeah thanks to the backlash and complaints..oh and a competitor up their asses
No, actually. This was the plan for indie devs when I was still there, which is almost 9 months ago now. Everyone just took the "We have nothing to announce" and other similar statements ("We intend to continue to court developers in the ways that we have. I would also expect that for this new generation, that we're going to continue to explore new business models and new ways of surfacing content.") as being confirmations that nothing was changing. It's one of the classic cases of manufactured outrage based on scant information.
 
Yeah thanks to the backlash and complaints..oh and a competitor up their asses

Do it this way or do it that way, if you're MS you're doing it wrong anyhow.

MS said all along that they'll tell about the indie plan when they have it ready, but now that they'll tell about it people just bitch that "you're only doing it because the competitor did it this way"
 
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