UPDATE: Microsoft has officially confirmed the report that self-publishing will be allowed on Xbox One. They’ve issued a statement and said more info coming at Gamescom.
Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at gamescom in August.
Microsoft has confirmed to Kotaku that the dev kit functionally for every console will not be available at launch.
In a new report from GameInformer, it appears Microsoft will change yet another policy for the Xbox One that has received tons of criticism over the last few months. Microsoft has said that they are not allowing independent developer to self publish without a publisher supporting, however that might change according to GameInformer.
This will allow all developers that want to publish their games to do so without having any backing from a big publisher.
GameInformer also reported that a new certification process will be put into place that is similar to Apple’s App Store rules. They will have a 14-day approval process which the app has to be submitted by.
Additionally, we have learned that Microsoft is drastically overhauling its certification process. The company will use a model similar to iTunes and is targeting a 14-day turnaround for an approvals. Instead of extensive code checking, the company will be looking for terms of service violations and significant bugs.
They’ve also reported that every Xbox One console to be a debug console.
We’ve also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we’ve received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.