Burnout: Paradise City

Discussion in 'Console Gaming' started by sevanig, Nov 22, 2007.

  1. djskribbles

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    i read some impressions over at GAF, and some people who got the retail version said that it is better than the demo. however, there are still some noticeable slowdowns.
     
    #161 djskribbles, Jan 23, 2008
    Last edited by a moderator: Jan 23, 2008
  2. betan

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    I saw them, and I'm curious about the possible reason.
    What was "bad" in the demo?
     
  3. TheAlSpark

    TheAlSpark Moderator
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    Ah, thank you. Would you know if the hitching occurs consistently? (i.e. due to certain events on-screen)

    Not bad per se, but the framerate hitches? I wouldn't be surprised if they optimized it last minute, but I'm just curious.
     
  4. djskribbles

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    i can't seem to find the impressions i read earlier at GAF. i don't remember if they were in the demo discussion thread, or the official burnout thread. but i think its safe to say that the final build of the 360 version runs slightly better than the demo did.

    heres what IGN had to say in their head-to-head article. pretty much what Nerve-Damage said.
     
  5. "Nerve-Damage"

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    Compared to the demo, it feels quite the same. Turning certain corners (with lots of geometry draw and vehicles) is where most the hitching occurs. Most straight away points are ok, until you see some cars popup (out of nowhere) the game will hiccup then. For someone to say they can’t see it…is just plain damn lying.
     
  6. "Nerve-Damage"

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    djskribbles IGN post sums it up.
     
  7. Tap In

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    have not seen one of these "hitching" events on my machine.

    smooth as butter (did not play the demo enough to form an opinion on any discrepancies between those two versions)
     
  8. Tap In

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    that's because that thread (11pages) is now filled almost completely with the awesomeness of the retail version (both systems) compared to the demo.
     
  9. JardeL

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    First time ever a multiplatform game's PS3 version is better ?..
     
  10. Betanumerical

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    This and the original oblivion.
     
  11. TheAlSpark

    TheAlSpark Moderator
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    Oblivion should probably be left out of comparisons given how much later it came to the PS3. (It's also Off Topic folks . ;))
     
  12. Tap In

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    well I only played the demo for a few minutes and while intrigued, picked this one up mostly due to the open nature of the design and huge map and very nice graphics... what I found was... exciting destruction derby type racing both offline and on. Mindless fun and the cars react exactly as you would expect them to in all situations (arcade)

    it may just be me and how I feel this week :razz: but for right now, I am enjoying the depth and instant online and multiple challenges
     
  13. MonkeyLicker

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    I'm curious about how much effort was put in to each platform.
     
    #173 MonkeyLicker, Jan 23, 2008
    Last edited by a moderator: Jan 23, 2008
  14. cthellis42

    cthellis42 Hoopy Frood
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    Performance-wise? Concept-wise? As a fan of previous Burnout games?

    I'm curious, as I'm a rather huge fan of Burnout since the second game (didn't know about it until then), and I'm rather stunned at what they've managed to pull off graphically and performance-wise, and think almost every change they've made to the gameplay has only served to enhance and truly distinguish the series.

    I mean, I might miss repeatedly being able to go after the same Crash Mode "puzzle" (and I haven't played with Showtime much yet to have real analysis), the new concepts have me much more excited, and... hey... I already own Pain. ;)


    I rather enjoyed the demo, so I might not be the right person to deliver what you're looking for, but I'd still have to know what angle you're coming from.
     
  15. Silent

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    I'm waiting for my (PS3) copy to arrive from Hong Kong. It's also out here in Belgium but 69€ (100$) is just to expensive so I rather pay 37€ (48$) and wait 2 weeks :)
     
  16. JardeL

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  17. Sindre

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    Yup! Hopefully in-game XMB-friendslists will be standard real soon (promised for 2008 anyways). But I would like to reach the list with just the push of the PS button rather than go into the pause menu.

    S.K.A.T.E. actually has a similar friendlist function in the pause menus of the game. Who would have thought EA would be the first to "achieve" this
     
  18. Cheezdoodles

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    does this game have split screen?
     
  19. cthellis42

    cthellis42 Hoopy Frood
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    No. The developers weren't interested in squeezing the display and knocking the framerate down to 30 to wedge it in. Multiplayer is online-only, but it IS does in a more easy, interesting and seamless fashion than I've ever seen before. (Unless you're designing your own course, at which point you have to spend a bit of time setting up the checkpoints and rules, which is cool in and of itself.)
     
  20. Cheezdoodles

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    gah no splitscreen no buy
     
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