djskribbles
Legend
i read some impressions over at GAF, and some people who got the retail version said that it is better than the demo. however, there are still some noticeable slowdowns.
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I saw them, and I'm curious about the possible reason.Well, the screenshots are there for you to see for yourself on the AF matter. Unless you think he flipped the image names.
So the retail 360 version is much better than its corresponding demo
i read some impressions over at GAF, and some people who got the retail version said that it is better than the demo. however, there are still some noticeable slowdowns.
What was "bad" in the demo?
IGN said:Graphics
Burnout Paradise is an amazing technical feat and looks great on both systems. The absence of loading screens, the rock solid framerate, the detail on car models, and the sheer speed at which everything is rendered is a stunning achievement. That being said, there are some small but noticeable differences that make the PS3 the clear choice in this category. You'll notice that while colors seem a little more subdued on the PS3 (we were playing with identical screen brightness settings), there is generally a bit more detail in the environments, especially in town with lots of objects being rendered in a comparatively small area.
Likewise, the draw distance is a little cleaner and more distinct in the PS3 version. The 360 version also has a fair amount of pop-in, especially with distant objects. I also found cars in traffic would sometimes add-in a last layer of texture detail as I got closer to them in the 360 version. There's some pop-in in the PS3 version too, but generally speaking, it's much less noticeable, restricted to a tree or some bushes in the background. The PS3 had the slight edge in lighting effects in as well, with some interesting refraction or glint happening at almost all times on your car model, while the 360's lighting seems a little less pronounced.
While both versions of the game run at rock solid framerates, it did seem like the PS3's was a little bit faster, running silky smooth at high speeds. The 360 version is an admirable production but the framerate does seem slightly slower than the PS3's, with an occasional hitch at high speeds. This isn't something to be too concerned about as both version look and feel great at top speed, and most people probably won't ever see a difference unless switching back and forth on an HD monitor. Also, some people may actually prefer the overall look of the 360 version because colors seem to pop a little more brightly from the screen, but otherwise, the game is just a bit more detailed, smoother, and better lit on the PS3. Both versions really do look great, but the edge has to go to the PS3 here.
That's great...but I'm not asking about the PS3 edition. I'm wondering about the retail 360 edition compared to its corresponding demo.
i can't seem to find the impressions i read earlier at GAF. i don't remember if they were in the demo discussion thread, or the official burnout thread. but i think its safe to say that the final build of the 360 version runs slightly better than the demo did.
heres what IGN had to say in their head-to-head article. pretty much what Nerve-Damage said.
Ah, thank you. Would you know if the hitching occurs consistently?
i can't seem to find the impressions i read earlier at GAF.
First time ever a multiplatform game's PS3 version is better ?..
So here is my problem, as someone who did not like the demo...at all, are there people that you have read other places who like/love the game that did not like the demo?
Performance-wise? Concept-wise? As a fan of previous Burnout games?So here is my problem, as someone who did not like the demo...at all, are there people that you have read other places who like/love the game that did not like the demo?
[ http://www.tripletags.com/comments.asp?id=320 ] ...pause the game at any point, select the "Paradise City Online" menu, and press Triangle.
Anyone noticed this
No. The developers weren't interested in squeezing the display and knocking the framerate down to 30 to wedge it in. Multiplayer is online-only, but it IS does in a more easy, interesting and seamless fashion than I've ever seen before. (Unless you're designing your own course, at which point you have to spend a bit of time setting up the checkpoints and rules, which is cool in and of itself.)does this game have split screen?