You mean even worse than 16:9 already does?
How does aspect ratio matter one whit when you're
cutting the screen in half? I'm pretty sure the major "worse" comes from that whole "cutting the screen in half" bit. Unless you're suggesting splitting it the other way...?
That'd be crazy. What I was saying is that while other racing games don't really need the vertical, Burnout Paradise has plenty of ramps and jumps and building hops and altitude to pursue, so losing half your vertical has a much greater impact on it. Aspect ratio is pretty much unnoticeable in comparison.
Right choice for you maybe, Burnout is a game where split-seconds matter, and I prefer to play it local as its great fun that way. Burnout without splitscreen is loosing everything that made it worthwhile for me. Even so much that Im gonna say they should aim for 60FPS splitscreen and then think about singleplayer/online. Also you can scale down detail in splitscreen if you care enough to make both looking as good as possible.
Burnout doesn't even PLAY the same way anymore. You don't load up a track, toss two people in and go. You're constantly driving around an open city, so you'd not only be breaking up the visibility, but you'd be breaking up the gameplay.
As well, one player would always be in charge and driving out, and the second driver would hop in when a race is started. Or else they'd both play split, and have to drive around near each other to try to synch up at the same light? Conceptually, it's just a lot harder to manage, and introduces a lot of what they were striving to do away with this time: menus, loading, etc. The seamlessness, online and off, multiplayer or not, records and ranking included... it's one of the real treats of the game.
Plus, if they're aiming for a split-screen target at 60FPS, they'd be taking away from the rest of the game, that would likely be 90% of the time for 90% of people. Actually, I'm probably underestimating. The industry has been moving away from split-screen multiplayer for a while, games like Guitar Hero have been pushing aside the more "conventional" console games like racing, fighting, etc., and both gamers and reviewers complain a lot MORE if the online multiplayer is given shorter shrift.
I liked the old crash modes better though. Crashes are always kind of random but the old design had more strategy and planing imo.
Old crash mode was more of a puzzle game. Showtime is more like an action/strategy minigame, which is certainly a refreshing change. I'll miss some of the old crash modes, sure (more blowing-up of stuff), but I certainly WON'T miss the continual reloading of the board to try again--which always seemed to be the exact same loading time whether I was completely restarting, or even just doing a "Oops, I missed that initial bonus" and not wanting to waste time with the rest of the round. I can always toss in Pain if I want the same sort of thing.
Or, of course, any of the old Burnouts. There's only a limited amount of changing they could have done to the old Crash mode to make it fresh--and none of it would have made it the mode as exciting as it first was.
Now, I guess, we get to see if we can extend a Showtime crash around the perimeter of the city.