archangelmorph
Veteran
Or maybe, just maybe UE 3.0 (being an engine built from the ground up as a dedicated PC engine) we never really ready for consoles from the off..?
I think it's probably a little more reasonable to assume that Epic did a half ass job of porting the engine to console initially (so they could get the licenses out in time, since the engine practically had to be ready to ship with both the 360 and PS3 dev licenses) due to heaily constrained schedule and hope for the best with respect to working out all the kinks and optimising later..
Problem was they didn't realise that to properly optimise for the console much of the engine would have to be completely re-done and by the time they were about to develop and test such significant changes, too many developers had already licensed the engine and had been waiting on Epic for fixes which ultimately affected there own development schedules..
The PS3 ver. being even more removed from the original PC based solution would then taken even longer, especially considering Epics lack of resources to devote to it (since they were all tied up dealing with Gears and UT2007)...
To me it sounds like Epicare only guilty of jumping the gun and licensing and engine too early for platforms it clearly wasn't ready for..
I think it's probably a little more reasonable to assume that Epic did a half ass job of porting the engine to console initially (so they could get the licenses out in time, since the engine practically had to be ready to ship with both the 360 and PS3 dev licenses) due to heaily constrained schedule and hope for the best with respect to working out all the kinks and optimising later..
Problem was they didn't realise that to properly optimise for the console much of the engine would have to be completely re-done and by the time they were about to develop and test such significant changes, too many developers had already licensed the engine and had been waiting on Epic for fixes which ultimately affected there own development schedules..
The PS3 ver. being even more removed from the original PC based solution would then taken even longer, especially considering Epics lack of resources to devote to it (since they were all tied up dealing with Gears and UT2007)...
To me it sounds like Epicare only guilty of jumping the gun and licensing and engine too early for platforms it clearly wasn't ready for..