predicate said:MGS4 for me.
Halo 3, well, it was impressive but I dunno there was just something about it. It wasn't impressive.
This probably doesn't make any sense
Pedant.scooby_dooby said:What is it about the term in-game that people don't understand?
rabidrabbit said:Halo 3 trailer was just too.. uneventful, I guess
In-game - something that is done withe the game-engine. That must be the generally accepted description today
scooby_dooby said:What is it about the term in-game that people don't understand?
predicate said:Pedant.
EricVonZipper said:I agree, The Graphic engine is just a little part of the entire code, showing scripted action is meaningless. Once you turn on the AI, physics, collision detect, state changes, texture thrashing, controller hooks, game logic, ect... then your GFX's engine can be put to the test.
Show me all those PC/console games with GFX's approaching ATI's Ruby(toyshop, assassin, ect..) or Nvidia numerous demos(luna, nala, dawn, ect..). There really aren't any and thats because you can't burn all your precious CPU cycles, just showing the GFX engine.(MSG4, FF, HALO3),you need some for AI, CD, ect.....
Even when you stop a demo(MSG4, HALO3) to 'move' the camera around, says little about the graphics prowess, the AI, physics, collision detect, state changes, texture thrashing, controller hooks, game logic are all turned off, the CPU/GPU have all day to render non-gamplay elements.
I'm not mad, I'm just calling you a pedant.scooby_dooby said:lol, don't get mad at me because you misread the thread title.
nAo said:Yep..everything cast/receive shadows over/from everything..dynamically. no precomputed shadows.
Bad_Boy said:MGS4 may be the exception though, Kojima has a good track record, if not the best and most respected track record there is.
But I see your point, graphics are one thing, but theres much more to it than that. If I had to pick one game that tops all the games at e3, It would be crysis. For consoles, that one game would easily be Heavenly Sword.
predicate said:I'm not mad, I'm just calling you a pedant.
In-game, in-engine, realtime; all of these used to mean more-or-less the same thing. Now apparently I have to seperate them all up because 'zomg it doesn't have a HUD' or some or ridiculously pedantic reason.
My criterion; is it being rendered in real-time?
nelg said:I thought I read somewhere that Assassin's Creed was also coming to the Xbox 360.
What about Mercenaries? Anyone know?Acert93 said:It appears that way; similarly SC: Double Agent I believe is PS3 bound as well. I think the 1Up awards are maybe based on the platform it was played one/demoed/presented for at E3? Of course there is the whole conspiracy theory about Assassin's Creed, but it don't really matter since it is PS3 bound and Ubi ain't talking about the 360 version right now.