B3D News Item: Challenge: Find Differences between Crysis 2 Console SKUs

One thing though, I really hope Crytek isn't content with their PS3 version of Crysis 2 just because some finds the difference not striking. Let's not encourage the devs to dish out more 1024 x 720 games since platform parity is clearly not as close as Crytek has claimed.

I concur. Sure 1024x720p it isn't a great standard of resolution for a multiplatform engine... talking of marginal, it's pretty hilarious although the difference isn't so ever evident...
 
not some scene here & there...
The difference is visible in every scene. Mostly when standing still of course, during gameplay the motion blur evens things out.

I never said there's a huge difference, I called it "noticeably blurrier." A noticeable difference can still be a small difference. And this thread is about differences, big or small. Cheers :D
 
The difference is visible in every scene. Mostly when standing still of course, during gameplay the motion blur evens things out.

I never said there's a huge difference, I called it "noticeably blurrier." A noticeable difference can still be a small difference. And this thread is about differences, big or small. Cheers :D

PS3_041.jpg.jpg

360_041.jpg.jpg

:???: Probably we have a different idea of noticeable in every scene, but really here I have some difficult to catch the difference...
 
Forgive me, but when I have read noticeable blurries, I'm expexting something of drammatic, not some scene here & there...

My problem is that this has already become:

Code:
01 I find it blurry.
02 Not to me. 
03 goto line 01

edit: I mean, it's another circular argument that never ends.
 
One thing though, I really hope Crytek isn't content with their PS3 version of Crysis 2 just because some finds the difference not striking. Let's not encourage the devs to dish out more 1024 x 720 games since platform parity is clearly not as close as Crytek has claimed.


er... you do realize, of course, that the hardware designs are over 5 years old and that developers can do more per sample if they have fewer overall pixels to render, right?
 
So, according to some, devs shouldn't be encouraged to use the lower 1024x720 resolution; however, the PS3 isn't noticeably blurrier thatn the X360.

Am I the only one seeing some contradictions here?
 
So, according to some, devs shouldn't be encouraged to use the lower 1024x720 resolution; however, the PS3 isn't noticeably blurrier thatn the X360.

Am I the only one seeing some contradictions here?

:???: Where is the contradiction to prefer more pixels than less?
 
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But if you yourself can't see the difference then what's the point?

:???: To prefer native HD to subhd? :???: I hate the palette colour of subhd, seem more artificials & cartoonish.... & surely true hd is better of subhd, it isn't the same of talking of prebaked light or GI? I'm not so foolish to substain subhd are better of true hd, or the resolution it isnt' a better achievement for 360 than the ps3.
 
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Placebo Effect is strong with this group. Do you know the difference between resolution and precision?
 
:???: To prefer native HD to subhd? :???: I hate the palette colour of subhd, seem more artificials & cartoonish....
Colour pallette has nothing to do with rendering resolution. That's just an artist choice, unaffected by hardware concerns in this day and age.

Ok I have understood... not found subhd so noticeable, implies to you a contraddiction to prefer more pixels for the engine... well, honestly, I don't think so... I ever prefer the high resolution, I think it's normal.
But if the cost of rendering more pixels outweighs the benefit, it doesn't make sense. Why don't we render audio at 360kHz, 64bit precision, when that's better than 44.1kHz, 16 bit precision? Because no-one can hear the difference, so the extra cost is a waste of resources. Now on paper 1280x720 is better than 1024x720, but if in reality people can't perceive a difference in resolution, developers can target fewer pixels for gains elsewhere.

Hence Laa-yosh's question. Irrespective of numbers, if no-one had done any pixel counting, can you or can you not actually perceive a notable difference between 1280x720 and 1024x720? If yes, there's reason to render more pixels. If no, there's reason to give up on true 720p and target lower resolutions in all games.
 
Technically, we're not comparing 1280x720 to 1024x720, we're comparing 1152x720 to 1024x720. :)
In that sense, there's not much difference (sometimes no noticeable difference). But I think the fact that there is a difference at all, PS3 owners don't want to encourage Crytek to settle with that resolution for PS3. I'm sure Crytek aims to improve on their engine though.
 
PS3_041.jpg.jpg

360_041.jpg.jpg

:???: Probably we have a different idea of noticeable in every scene, but really here I have some difficult to catch the difference...

There is a noticeable difference in the tiles to the right near the garage door as well as the molten metal at the center top of the screen. The windows in the upper left are noticeably clearer on the bottom pic versus the top.

That said, I probably wouldn't have noticed without both pics being next to each other.
As Shifty said, I think you improve the resolution, sound, effects to a point that it is noticed. If no one notices your increased work...does it really matter.

In other words, "if a tree falls in a forest and no one hears it...does it make a sound?"
 
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