Ugh... are we really going down the road of comparing eye sight now
Forgive me, but when I have read noticeable blurries, I'm expexting something of drammatic, not some scene here & there...
Ugh... are we really going down the road of comparing eye sight now
One thing though, I really hope Crytek isn't content with their PS3 version of Crysis 2 just because some finds the difference not striking. Let's not encourage the devs to dish out more 1024 x 720 games since platform parity is clearly not as close as Crytek has claimed.
The difference is visible in every scene. Mostly when standing still of course, during gameplay the motion blur evens things out.not some scene here & there...
The difference is visible in every scene. Mostly when standing still of course, during gameplay the motion blur evens things out.
I never said there's a huge difference, I called it "noticeably blurrier." A noticeable difference can still be a small difference. And this thread is about differences, big or small. Cheers
Forgive me, but when I have read noticeable blurries, I'm expexting something of drammatic, not some scene here & there...
01 I find it blurry.
02 Not to me.
03 goto line 01
My problem is that this has already become:
Code:01 I find it blurry. 02 Not to me. 03 goto line 01
edit: I mean, it's another circular argument that never ends.
One thing though, I really hope Crytek isn't content with their PS3 version of Crysis 2 just because some finds the difference not striking. Let's not encourage the devs to dish out more 1024 x 720 games since platform parity is clearly not as close as Crytek has claimed.
So, according to some, devs shouldn't be encouraged to use the lower 1024x720 resolution; however, the PS3 isn't noticeably blurrier thatn the X360.
Am I the only one seeing some contradictions here?
But if you yourself can't see the difference then what's the point?
Forgive me, but when I have read noticeable blurries, I'm expexting something of drammatic, not some scene here & there...
Forgive me, but I continue to miss your point... isn't normal prefer more pixel than less?So can you notice it or not?
I give up
Colour pallette has nothing to do with rendering resolution. That's just an artist choice, unaffected by hardware concerns in this day and age.To prefer native HD to subhd? I hate the palette colour of subhd, seem more artificials & cartoonish....
But if the cost of rendering more pixels outweighs the benefit, it doesn't make sense. Why don't we render audio at 360kHz, 64bit precision, when that's better than 44.1kHz, 16 bit precision? Because no-one can hear the difference, so the extra cost is a waste of resources. Now on paper 1280x720 is better than 1024x720, but if in reality people can't perceive a difference in resolution, developers can target fewer pixels for gains elsewhere.Ok I have understood... not found subhd so noticeable, implies to you a contraddiction to prefer more pixels for the engine... well, honestly, I don't think so... I ever prefer the high resolution, I think it's normal.
Probably we have a different idea of noticeable in every scene, but really here I have some difficult to catch the difference...