Yeah I'm well aware of that but at the same time I did expect more from Crytek though. I recall they didn't fully optimize the SPUs at the completion of crysis 2, also they mentioned developing an exclusive title would yield better result still. Maybe because it's their first time developing for PS3 so one could reasonably assume their 2nd gen title would lessen that resolution deficiency.er... you do realize, of course, that the hardware designs are over 5 years old and that developers can do more per sample if they have fewer overall pixels to render, right?
Regardless of the difference between 360 and ps3 version, 1024 x 720 is simply god awful by any standard especially with that weak post MSAA, the indoor section and distance objects are heavily affected even on the 360 version. For the percentage of the time when you can get away with sub hd res is really scene dependent and for me the inconsistency is simply inadequate. Folks with big TVs would suffer the most.