djskribbles
Legend
It's been corrected, 1152x720 for 360 and 1024x720 for PS3.
It's been corrected, 1152x720 for 360 and 1024x720 for PS3.
While the engine analysis based on like-for-like footage suggests an advantage to the Xbox 360 version of Crysis 2, as we can see in these extensive tests, performance can be very, very variable and the small variations in frame-rate we see previously give way to some much bigger differences, depending on the level of action on-screen. The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better.
One thing i havent seen mentioned is scenery pop-in. There has been a couple of times where ive been shooting a guy dead on with no effect, only for scenery to pop in and realise he was hiding behind cover the whole time! Anyone else get this (im on ps3)?
Resolution- the X version is closer to 720p , the PS3 version is missing more pixels ( why is missing PS3 version more pix. ? i think because of to much GPU task which kills RSX performance ... DOF,BLUR,OCCLUSION all this stuf is running on GPU (RSX) and not SPE like we see from first party teams or few 3d party like fenomenal motion blur in SWU2 ... the res. was cutted because of missing 4ms or needed)
Most FP games don't look very crisp when displaying the object your character is holding, whatever it is, especially the fine details like words -the PC version weapon looks sharper and you can read the letters easily-. That's an unresolved matter for most First Person console games this generation, even the ones considered to be the top of the line console games, graphics wise.Here is a comparison from Gamingbolt:
http://gamingbolt.com/crysis-2-comparison-which-one-looks-better
Water looks substantially better in PC shots as does overall clarity and definition. PS3 version is noticeably blurrier than 360.
http://www.abload.de/img/wwatcox7.jpg
http://www.abload.de/img/wweapsu6u.jpg
Here is a comparison from Gamingbolt:
http://gamingbolt.com/crysis-2-comparison-which-one-looks-better
Water looks substantially better in PC shots as does overall clarity and definition. PS3 version is noticeably blurrier than 360.
http://www.abload.de/img/wwatcox7.jpg
http://www.abload.de/img/wweapsu6u.jpg
Everywhere, but the difference can be seen best in the trees. Look at these comparison shots from Digital Foundry (open in two tabs, then switch back and forth - it's very obvious):Forgive me, where did you seen ps3 noticeably blurrier than 360 in these screens?
Because it has 10% pixels less to render?
Everywhere, but the difference can be seen best in the trees. Look at these comparison shots from Digital Foundry (open in two tabs, then switch back and forth - it's very obvious):
http://images.eurogamer.net/assets/articles//a/1/3/4/2/6/0/5/PS3_018.jpg.jpg
http://images.eurogamer.net/assets/articles//a/1/3/4/2/6/0/5/360_018.jpg.jpg
Ugh... are we really going down the road of comparing eye sight now
I hope to see a PS3 exclusive game using CryEngine3 with SPU's pegged at 100%. Then we'll really see what CryEngine can do. I know anytime I've seen a first party dev use the cell at 100% the results have been almost 4D.
I hope to see a PS3 exclusive game using CryEngine3 with SPU's pegged at 100%. Then we'll really see what CryEngine can do. I know anytime I've seen a first party dev use the cell at 100% the results have been almost 4D.