It's not the topic at hand, I agree, but it's one outlandish claim to make about Crysis 2 on consoles. Because while graphic quality can be subjective to a certain level, especially when talking about the artistic side of things. But in the case of Crysis 2, the art style could be summed up by "realistic modern city + aliens." So, the core of the argument about its graphical qualities should be in its technical display of such a setting... And that part can be quite objective.
On console, the game is technically sound and it's implementing some new screen space effects to boot. But to be semantically and verbally correct, it's not anywhere near "impressive" or "best" on PS360.
One can argue that Crysis 2, measurable, shortcomings in term of Level Of Detail transitions, image quality, frame buffer size and integrity, frame rate and gamma rendering are not horrible issues. With that I, for one, agree. In fact, the severity of these issues on the overall graphical experience is entirely subjective and may differ from an individual to another. Many multi platform games on PS360 have just as bad, if not worse shortcoming. What is not up to subjective matters is the fact that Crysis 2 is too far removed from being a flawless technical demonstration (or a work of original artwork) on consoles to be considered the best consoles have to offer.
I refuse to entertain the idea that games with so many technical and image quality compromises are considered as standard setters. So, even if it's off topic, I still take some liberty with the rules (that I've set
) to label that IGN point as crazy talk. Not like it's first thing an IGN reviewer said that comes off as being inane.