I think it's just texture pop in on this shot. But some differences are strange, like light on "this guy"* on the floor.
* -Prophet, RIP ;(
Could be but surely LOT wouldn't be that silly as to post a shot which hasn't fully loaded?!
I think it's just texture pop in on this shot. But some differences are strange, like light on "this guy"* on the floor.
* -Prophet, RIP ;(
They did the same for Homefront
Warning: Spoiler on the second page
Could be right, though at a different angle.
http://i1199.photobucket.com/albums/aa475/NIGHTMAR3xGTx/Games/Crysis2360-4.jpg
This shot is from Ruskie and he has the game installed on hdd.
Could be but surely LOT wouldn't be that silly as to post a shot which hasn't fully loaded?!
Could be but surely LOT wouldn't be that silly as to post a shot which hasn't fully loaded?!
Anyways. you folks sure don't understand what the comparison thread is for. (have to keep moving stuff...)
It's LoT, man.
*runs*
.
I would comment on yet another thing if I may...Notice how PS3 has "stronger" lighting in 4th shoot,2nd page?Now look at reflections on that skyscraper(glass one).It seems like sun on 360 is set on different place,as game does alot of times when you replay mission.It sets sun in different position and then level looks different than last time.
Its weird they haven't noticed that...
To me it seems like for like.The only 'faith' differences from LoT could be the AF... it seem 'confirmed' higher on the ps3...
To me it seems like for like.
@above
No,Crysis 2 does not change TOD on fly but when you play again sun is set on different place and so shadows also change.
I'm now very close to end of the game and I have been paying close attention of AF all this time.All I can say it works really really well.Haven't encounter situations when there was no AF.Could be that those 0-8 ranges depend if its MP or SP,I dunno but it looked exactly the same whenever I would drop a look.Textures are also very detailed...It could be the same (0xAF) or mch better (8xAF) depending on the situation. Of course if nothing changed sience the leaked alpha/beta.
I'm now very close to end of the game and I have been paying close attention of AF all this time.All I can say it works really really well.Haven't encounter situations when there was no AF.Could be that those 0-8 ranges depend if its MP or SP,I dunno but it looked exactly the same whenever I would drop a look.Textures are also very detailed...