No, super sampling would be. Frame reprojection & blending is much much much much cheaper.
Damn Crytek, update that immediately
No, super sampling would be. Frame reprojection & blending is much much much much cheaper.
The PS3 version has way better Anisotropic Filtering -AF-. Look at the Zebra crossing in the 2nd image.Direct feed for B3D
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The PS3 version has way better Anisotropic Filtering -AF-. Look at the Zebra crossing in the 2nd image.
Technically a 4th preset exists in the beta cvar config wise and shader wise. Several shaders do a preset check for "very high" for improved quality and/or added effects. Some of them though could be "unlocked" by editing main shader libarary preset reading to make everything trigger at "high". Some things might have worked unless stored shader cache prevented it. Dunno though if Crytek will expose it in menu.
http://dl.dropbox.com/u/12527604/crysis/pictures/PS3vs360.gif
Found this pic on another forum. You can really see how muddy it looks on the ps3, just gives me a headache. Its just bad. Gives the effect as if you're always focusing your line of sight on the gun as the rest of the screen looses focus. Don't want to be negative, but there's a reason why we didn't see any ps3 footage, ps3 demo being a disaster, and having it pulled out in two days ,or so, after release.
excellant. But they should go the whole hog like pizza hut here in NZ, you can buy their pizzas now in two sizes,It's now good, very good and extreme.
http://dl.dropbox.com/u/12527604/crysis/pictures/PS3vs360.gif
Found this pic on another forum. You can really see how muddy it looks on the ps3, just gives me a headache. Its just bad. Gives the effect as if you're always focusing your line of sight on the gun as the rest of the screen looses focus. Don't want to be negative, but there's a reason why we didn't see any ps3 footage, ps3 demo being a disaster, and having it pulled out in two days ,or so, after release.
Thanks, but is that all just one gameplay screen?Direct feed for B3D
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Direct feed for B3D
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Is noty a fair comparison: the PS3 character is not so close to the wall and he's walking (you can known that He's walking due the crosshair is in expansion). Walking & moving means TAA active, TAA active = blur. As long as the 360 character does the same will turn the screen in blurry mesh. Crytek would be enable an option in the game to disable both the TAA and the motion blur, both hurts badly the IQ, IMO.
Is noty a fair comparison: the PS3 character is not so close to the wall and he's walking (you can known that He's walking due the crosshair is in expansion). Walking & moving means TAA active, TAA active = blur. As long as the 360 character does the same will turn the screen in blurry mesh. Crytek would be enable an option in the game to disable both the TAA and the motion blur, both hurts badly the IQ, IMO.
Amm...both are from gameplay.And no way it is as bad as MP,it looks much nicer in IQ department.Much of that owns to better texture filtrating and better textures but I think Edge AA in SP is also of higher quality.
Been playing now 360 version for quite some time.Game looks very clean,wouldn't guessed it was 720p if I didn't know.
No way! some jaggies circled ,although seems to be everywhere just hidden better by angles and lighting.I have been paying lots of attention to IQ of the game and honestly its as clean as console game can be.
No,its not. And certainly is not as clean as can be when also is sub hd,that is below average IQ.And thats not clean to you?:smile: Thats Edge AA,post process AA.Its cheap and those jaggies are nothing to make fuss about.Thats direct feed shot,something that console outputs on your TV and not only does it look clean enough here,playing it from your sofa will make it even cleaner.
Average is certainly lower if you look at how many games on these consoles are below 720p with absolutely no AA.No,its not. And certainly is not as clean as can be when also is sub hd,that is below average.