B3D News Item: Challenge: Find Differences between Crysis 2 Console SKUs

Discussion in 'Console Industry' started by KKRT, Mar 16, 2011.

  1. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    CE2/CE3 allows for customisation for each object/category as in if they will cast shadows, self-shadow etc (though AFAIK self-shadowing is always on if shadow casting is enabled no mather setting). Also in some angles shadows on slopes might be clipping due to game using a shadow slope bias with a value of 4. A value of 1 pretty much fixes this for some slight very rarely visible shadow distortion.
     
    #161 Neb, Mar 19, 2011
    Last edited by a moderator: Mar 19, 2011
  2. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    The water reflections seem to work differently in both console versions, judging by this video

    http://www.youtube.com/watch?v=7daGkdU86pc&t=15s&hd=1

    I can't discern exactly what are the differences but they look different to me. The underwater part is clearly dissimilar between both consoles.

    Also, there is a PC and PS3 comparison:

    http://www.youtube.com/watch?v=U89TrAcaTl8&t=16s&hd=1

    Finally, PC-Xbox 360 comparison:

    http://www.youtube.com/watch?v=7Gj6fgnMvQw&t=20s&hd=1

    I set every video to play at the adequate time mark telling where to look in the video.

    I am not knowledgeable in the matter but in these forums there are some people who have a considerably better grasp of what graphics is than I do, and better understand how some settings work, but it's obvious they look different, at least to me anyways.

    Crysis 2 is a complex game featuring many different techniques, and the DF article might shed light on these matters.
     
  3. Delta9

    Regular

    Joined:
    Feb 9, 2009
    Messages:
    453
    Likes Received:
    6
    So where is all the new direct screens from single player hiding at?
    Is this the only one so far ?
    http://www.samus.co.uk/temp/crysis2_ps3_2.png
    ^this looks very bad.The blurry low resolution makes it looks worse than average HD games with no matter what extra tech it might have IMO.
     
  4. Trejser

    Regular

    Joined:
    Dec 4, 2009
    Messages:
    621
    Likes Received:
    0
  5. KKRT

    Veteran

    Joined:
    Aug 10, 2009
    Messages:
    1,040
    Likes Received:
    0
    Its looks as blurry as MP demo, not good.

    @RDK
    Hows framerate and clarity of image?
     
  6. RDK

    RDK
    Newcomer

    Joined:
    Aug 6, 2007
    Messages:
    112
    Likes Received:
    1
    The image is blured because of temporal AA i think. MLAA would be better solution :wink:
     
  7. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    No, super sampling would be. :p Frame reprojection & blending is much much much much cheaper.
     
  8. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    In terms of gamma and lighting I saw no real differences between pc and ps3 muliplayer demo (tried both at home). CryEngine3 is a good start as a complete package for dev, but there is definitely some room for optimisation.
     
  9. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Direct feed for B3D :)
    360[​IMG]
    PS3[​IMG]
    360[​IMG]PS3[​IMG]
     
  10. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Where are those from? PS3 version look a bit blurrier/less defined, far more than the resolution difference could possibly cause. Otherwise they are virtually identical with minor differences in rendering.

    I'm not sure why the PS3 version would be like that. I'm just going to wait for the eventual DF analysis before taking those at face value. I think there was something wrong during the capture of the PS3 screen, but maybe not.

    And all that said, the texture detail is fantastic.

    Regards,
    SB
     
  11. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Yeah I think the excessive blur is from their post-process solution.

    Is that an AO bug in the second shot or just slightly different placement of the concrete barricades?
     
  12. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    The second set of shots have the PS3 player slightly farther back then the X360 player. So the AO may not have "popped in" yet?

    Regards,
    SB
     
  13. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Maybe the lower the resolution is their AA blurs image more?
     
  14. Antan

    Regular

    Joined:
    Jul 27, 2007
    Messages:
    912
    Likes Received:
    9
    Location:
    Middlesbrough
    Gamma differences aside they look fantabulous! Still, all down to that all important framerate!
     
  15. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    For reference, they compute a colour deviation from the surrounding pixels (four lookups w/ bilinear filtering to get all 8), upon which the blur strength is based, determined for the central pixel. It should be tweakable, but... eh... I'd be curious to see videos of the PC version (since we don't have any other way of messing around) with the filter on and off.
     
  16. Afrikan

    Newcomer

    Joined:
    Nov 21, 2006
    Messages:
    104
    Likes Received:
    3
    would the bottom two pics being taken from different distance have something to do with that?

    it seems the 360 pic is closer to those objects, compared to the PS3 one. With the game pushing so much on screen, from taking pics I would think LOD (right wording?) would be affected by even a slight difference in distance.
     
  17. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    No because it's also quite evident in the top set of pictures which is at an identical distance and perspective.

    Regards,
    SB
     
  18. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Ah missed "console" part.

    Legit? Supposedly from retail. This goes beyond the 3 previous presets, "gamer", "advanced" and "hardcore". Btw FYI I said a v.h mode would be called "extreme" month ago.

    [​IMG]
     
    #178 Neb, Mar 19, 2011
    Last edited by a moderator: Mar 19, 2011
  19. ct03

    Newcomer

    Joined:
    May 5, 2010
    Messages:
    191
    Likes Received:
    0
    Probably a hoax. Previews have only mentioned three settings.
    Or maybe Crytek has something up its sleeve :twisted:
     
  20. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Technically a 4th preset exists in the beta cvar config wise and shader wise. Several shaders do a preset check for "very high" for improved quality and/or added effects. Some of them though could be "unlocked" by editing main shader libarary preset reading to make everything trigger at "high". Some things might have worked unless stored shader cache prevented it. Dunno though if Crytek will expose it in menu.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...