The bathroom stalls on the right side of the screen aren't casting shadows in the PC version either.
Lights can of course be coded to accept object lists to include or exclude from shadow casting.
CE2/CE3 allows for customisation for each object/category as in if they will cast shadows, self-shadow etc (though AFAIK self-shadowing is always on if shadow casting is enabled no mather setting). Also in some angles shadows on slopes might be clipping due to game using a shadow slope bias with a value of 4. A value of 1 pretty much fixes this for some slight very rarely visible shadow distortion.
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