Richthofen said:bottom line is this:
in directx they optimize on filter stages.
It is not easy to turn those optimizations off unfortunatly 3dcenter.de
were able to do that and guess what ... there was a performance hit on the R420.
Most reviewers overlocked that fact. They just benchmarked and did not analyse this matter.
Give me just 2 minutes and i will find thousands of threads and postings on various forums including this one here where people accused Nvidia of cheating while doing something like that.
Where are all those people right now?
AT 3dcenters request ATI responded that they will continue to use that optimization.
Nice one... really nice one and espacially really nice how different the vast majority is viewing at both companies in this matter. The one is cheating the other one just optimizing.
My standpoint is clear. If Nvidia was cheating while using lower precision or using a stage optimization of FX cards ATI this time is simply flat out cheating too.
That is the bottom line and there is no way to deny that.
LeGreg said:I obviously don't talk about b3d's review since they don't
do head to head so it's a useless point in that case
LeGreg said:So how do we know when we read a review if the editor
was using control panel aniso or app aniso ?
I obviously don't talk about b3d's review since they don't
do head to head so it's a useless point in that case
I do. Dead easy - right click on the system icon (NVIDIA card user), select what you need, run game. Why bother with another app when the functions I need are already there?anaqer said:One tiny question more : what's the big deal after all? Does ANYBODY actually use the CP to set AA / AF?
Get aTuner.
Use it.
End of story.
anaqer said:One tiny question more : what's the big deal after all? Does ANYBODY actually use the CP to set AA / AF?
Get aTuner.
Use it.
End of story.
Neeyik said:Why bother with another app when the functions I need are already there?
anaqer said:I hate everything that dares enter my systray & run in the background with a passion...
that doesn't exactly warrant another systray icon, another process, another few megs... :?
No we do not - in DirectX we do what the application requests. If you choose to go outside of DirectX specifications by using the control panel (please find me the specifications for that in the DirectX documentation)and force anisotropic filtering then we do trilinear anisotropy on the first stage and bilinear on the rest.Richthofen said:bottom line is this:
in directx they optimize on filter stages.
On the contrary it requires an act of will and some additional effort to turn them on.It is not easy to turn those optimizations off
I suggest that if you want to make statements like this then you actually go and collect information from the reviewers and enquire how they enabled anisotropy in each case in order to confirm your speculation so that we can see if you do, in fact, have a point.... there was a performance hit on the R420.
Most reviewers overlocked that fact. They just benchmarked and did not analyse this matter.
radar1200gs said:So, are you accusing Dave of spreading misinformation, or suggesting Voodoo2 doesn't support multi-texturing?
Ostsol said:Is there really any purpose to this thread anymore? Chalnoth hasn't even replied to the masses of responses. . .
andypski said:Richthofen said:bottom line is this:
Note that in ATI have repeatedly stated that the correct way to enable anisotropic filtering is always using the application's own settings, where provided, and that the control panel should only ever be used for legacy applications where no such options are provided.
ah ok i see. Then i will repeatedly state that as long as an application does not request 4x 6x 8x AA or higher ... hm... 2x or no aa is enough right?
Your words.
Bottom line remains. They are cheating and nothing else. Glad that at least one website turned their optimization crap off and benchmarked with fair and comparable settings.
Did not read the beyond3d review that's why i can't say how it was done here but the rest simply benchmarked not under the same conditions.
Randell said:anaqer said:I hate everything that dares enter my systray & run in the background with a passion...
that doesn't exactly warrant another systray icon, another process, another few megs... :?
Radlinker does non of those things
Bottom line remains. They are cheating and nothing else
Quitch said:How are they cheating? You choose a High Quality option in the control panel not a Trilinear option, they never claim to do Trilinear on all texture stages, but when the app requests Trilinear on all stages, it gets Trilinear on all stages.
It's about as far from cheating as can be.
You do realize who you are talking to here? Right?Richthofen said:ah ok i see. Then i will repeatedly state that as long as an application does not request 4x 6x 8x AA or higher ... hm... 2x or no aa is enough right?andypski said:bottom line is this:
Note that in ATI have repeatedly stated that the correct way to enable anisotropic filtering is always using the application's own settings, where provided, and that the control panel should only ever be used for legacy applications where no such options are provided.
Your words.
Bottom line remains. They are cheating and nothing else. Glad that at least one website turned their optimization crap off and benchmarked with fair and comparable settings.
Did not read the beyond3d review that's why i can't say how it was done here but the rest simply benchmarked not under the same conditions.
Razor04 said:You do realize who you are talking to here? Right?