Why such little drop in performance in X800 when AF applied?

Discussion in 'Architecture and Products' started by jimmyjames123, Jul 7, 2004.

  1. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Right, Trilinear Optimisations enabled by default. Texture stage optimisations disabled by default.

    The AF opts make a big deal, Trilinear opts as well
     
  2. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    just find it an interesting revelation. Nvidia has an option called "Application Preference" which will do Application Handled AF if you would rather the game handle the way AF is done.

    I'm actually just trying to learn something from the way different things are done. You can control texture stage optimisations if you'd like with Nvidias Advanced Control panel tabs and turn them on.
     
  3. tEd

    tEd Casual Member
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    what kind of stage opt. do they exactly?
     
  4. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Second I'll show you.
     
  5. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Ok Sorry about the repost.

    With AF opts enabled.

    Texture Stage Zero looks like this.

    [​IMG]



    With AF opts on Texture Stage 1-7 Looks like this.


    [​IMG]



    With AF opts off, Texture Stage 0 looks like this.


    [​IMG]



    With AF opts off, texture Stage 1-7 looks like this.


    [​IMG]





    Hope this helps some..


    Chris
     
  6. tEd

    tEd Casual Member
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    yes thanks
     
  7. PeterAce

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    ChrisRay,

    You screenshots show that 'AF Optimations' look like they are 'Stage Optimisations'.

    AF Opt ON = Trilinear (Stage 0) Bilinear (Stages 1-7).

    AF Opt OFF = Trilinear (0 - 7).
     
  8. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Yup, I thought I pointed out that AF opts were texture stage optimisations earlier 8)

    I was just labeling them the way Nvidia labels it AF opts.
     
  9. tEd

    tEd Casual Member
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    has sombody found a way to disable the angle dependencie yet , with rivatuner perhaps?
     
  10. AAlcHemY

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    Sorry for the basic question, but what are these 'stages' actually? :oops:
     
  11. ERK

    ERK
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    I think you mean Brilinear instead of Trilinear, but as I think was pointed out above, that may be considered a slightly different 'optimization.'

    E
     
  12. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Yes Unless trilinear opts are turned off, Brilinear occurs on stage 0-7 if texture stage opts are turned off.

    And with Trilinear Opts and AF opts, Trilinear occurs on texture stage 0-7.

    Texture Stage optimizations are whole different issue.
     
  13. Neeyik

    Neeyik Homo ergaster
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    For stages, one can read "layers". Fixed function allows up to 8 texture stages per pass; stage 0 is the the first.
     
  14. christoph

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    the stage (or texture layer) optimization relies on the concept that in typical cases only the base texture really benefits from full tri af filtering.
     
  15. dan2097

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    Using control panel af you can never get anything better than bilinear on texture stages 1-7 regardless of what the application requests, try that af tool with control panel af, it requests trilinear on stages 1-7...

    Only in application preference af can you get brilinear/trilinear on these stages.

    The hidden af mode in the registry which can be unlocked with rtool/radlinker forces af but with the level of filtering i.e. bilinear/trilinear decided by the programs.

    Nvidias texture stage optimizations work the same way except there is an option in the control panel option to disable them rather than having to use 3rd party software/dive into the registry
     
  16. Quitch

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  17. radar1200gs

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    Here is an interesting potential test to add to the arsenal.

    I've been digging around glade wrappers recently (OpenGlide mucks up carmageddon 2's menu's) and came across this one:
    http://home.t-online.de/home/zsack/glide_wrapper/index.html

    the following is a quote from its documentation
    http://home.t-online.de/home/zsack/glide_wrapper/readme.htm
     
  18. croc_mak

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    This could be happening on ATI drivers if the application does not specify both mag and min filters to be anisotropic. Nvidia hardware does not have a separate controls for mag and min for aniso.

    This is a well known issue. Hope the glidwrapper folks are reading this
     
  19. tEd

    tEd Casual Member
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  20. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Really? And here I've always been forcing AF thru control panel. :oops:

    Where exactly is the option in Radlinker to force it on all levels...is that just setting the AF slider to "forced" and "highest quality"? (I'm utterly in love with Radlinker lately, WAY TOO COOL! 8) )
     
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