What's your point? Do not NVIDIA and ATI expose linear mip filtering? Do I have to spell out everything for you?Evildeus said:If you said...FUDie said:Get a clue. If you expose the cap, you must pass the test.
-FUDie
What's your point? Do not NVIDIA and ATI expose linear mip filtering? Do I have to spell out everything for you?Evildeus said:If you said...FUDie said:Get a clue. If you expose the cap, you must pass the test.
DaveBaumann said:Maybe we should be benchmarking with ATI X800 cards set to all the way to performance against the 6800’s Brilinear.
NVIDIA's current settings are not very bad at all - they have considerably improved since their initial introduction.
Quitch said:As they say, trilinear is a compromise between "too blury" (the blending between mip levels... blending the right word?) and "too sharp". I don't see the obsession with trilinear, it's a compromise just like everything else in graphics, and if it can be improved upon, why not? Trilinear is NOT the best filtering method in EVERY situation, so why apply trilinear to everything? What is it with this love of the "one-size-fits-all" solution? People rant about relying on global CP settings, but when ATI come up with a solution for something that adapts to the situation, people complain about that.
I think people are just upset they didn't receive a personal e-mail from ATI telling them what they did.
thats the same way why brilinear is a cheat for nvidia... Are nvidia suppose to file a report with us every time they develop a new technology?Blastman said:CyanBlues said:…its a cheat cuz they tried to hide it….
Because they didn’t file a report to let you know about their new Adaptive-Trilinear it’s a cheat ….??? ….. Like I say …ridiculous. Are ATI suppose to file a report with us every time they develop a new technology?
ATI hasn’t tried to deceive anyone about anything. And ATI didn’t try to hide it, it looks like they just didn’t want tell anyone about it. And I can see why now for good reason . ATI has developed a great new Adaptive-Trilinear technology that works as good or better than the old Trilinear and improves performance at the same time. Why would they want to blab about it and let their competitors know about it?. The likely reason ATI never told anyone about this new Adaptive-Trilinear technology is for competitive reasons.
Tahir said:Nvidia hasn’t tried to deceive anyone about anything. And Nvidia didn’t try to hide it, it looks like they just didn’t want tell anyone about it. And I can see why now for good reason . Nvidia has developed a great new Brilinear technology that works as good (with significant IQ difference) as the old Trilinear and improves performance at the same time. Why would they want to blab about it and let their competitors know about it?. The likely reason Nvidia never told anyone about this new Brilinear technology is for competitive reasons.
Shall we continue this or stop here CyanBlues?
rwolf said:I am impressed with ATI's attitude about the whole subject. Nvidia didn't bring in senior engineers to account for optimizations in their hardware/drivers.
I can see ATI's point. Just because you use a different algorithm to eliminate unnecessary work doesn't mean you can't produce the same or better quality output.
CyanBlues said:Tahir said:Nvidia hasn’t tried to deceive anyone about anything. And Nvidia didn’t try to hide it, it looks like they just didn’t want tell anyone about it. And I can see why now for good reason . Nvidia has developed a great new Brilinear technology that works as good (with significant IQ difference) as the old Trilinear and improves performance at the same time. Why would they want to blab about it and let their competitors know about it?. The likely reason Nvidia never told anyone about this new Brilinear technology is for competitive reasons.
Shall we continue this or stop here CyanBlues?
significant to who? some people say they can't tell the difference, just cuz its significant to you doesnt mean it is to them. what ever happen to the argument that nvidia cheats cuz you cant disable their brilinear, and now its all okay? i dont know about you but when i get my x800xt i would still like the option to have full tri.
oh my, this shows you dont understand what is going on here at all!dlo_olb said:remember:
ATI has consistently encouraged use of tools for IQ analysis that don't show the effects of ATI's adaptive method.
why the need to do that if the benefit/quality is maintained in all cases??? isnt it a good hint of cheating...?
himomo!
dlo_olb said:it is nothing more than a show, regurgitate the prepared PR... dodging questions conveniently.... tho i appreciate ati's effort for trying to stage the show...
FUDie said:Read that however you want, but I know there is a trilinear test as I have seen it myself. The texture filter test runs through all combinations of exposed min/mag/mip filters with all exposed texture formats.-FUDie
christoph said:could you please give me quote or test number from the specs? maybe i missed something, i couldnt find the word trilinear a single time in them.....so if this tests exist, they dont seem to be documented in the specs for me.
They used to. They used to do such nice things like announce new technologies, expose methods for using it in API and document the behaviour. This once common practice brought us SGIS_texture_filter4, EXT_texture_compression_s3tc, 3DFX_texture_compression_FXT1Blastman said:Because they didn’t file a report to let you know about their new Adaptive-Trilinear it’s a cheat ….??? ….. Like I say …ridiculous. Are ATI suppose to file a report with us every time they develop a new technology?
Kombatant said:dlo_olb said:it is nothing more than a show, regurgitate the prepared PR... dodging questions conveniently.... tho i appreciate ati's effort for trying to stage the show...
If it were a PR show, they would have sent PR folk to answer, not engineers.
no_way said:They used to. They used to do such nice things like announce new technologies, expose methods for using it in API and document the behaviour. This once common practice brought us SGIS_texture_filter4, EXT_texture_compression_s3tc, 3DFX_texture_compression_FXT1Blastman said:Because they didn’t file a report to let you know about their new Adaptive-Trilinear it’s a cheat ….??? ….. Like I say …ridiculous. Are ATI suppose to file a report with us every time they develop a new technology?
etc etc.
Wonder why they did that .. why wouldnt the respective IHVs simply silently compressed the textures in their drivers ( maybe even analysing the textures for suitability ) and simply provided their new wonderful technologies for end users ...
FUDie said:In any event, it is still piecewise linear.bloodbob said:Singer
Is this really trilinear filtering?
Andy/Raja
Yes, It's a linear function between the two mipmap levels based on the LOD.
LIE LIE LIE LIE
Their is a conditional step in their algorithim it is neither mathematically linear nor is it A*X+B*(1-X) ( which is mathematically linear ).
It is
If X < Threshold return A;
else X > 1-Threshold return B;
else return A*([X-Threshold]/[ 1 - 2*Threshold] )+B*([1-X-Threshold]/[ 1 - 2*Threshold])
Or something close to it.
If you think that there are no PR people with good hardware knowledge, you are mistaken.DoS said:Kombatant said:dlo_olb said:it is nothing more than a show, regurgitate the prepared PR... dodging questions conveniently.... tho i appreciate ati's effort for trying to stage the show...
If it were a PR show, they would have sent PR folk to answer, not engineers.
The issue bothers mainly gfxcard-happy geeks...
Wha'ts the best PR move when you have such a audience ? sent the PR folks to answer the questions or send a couple of top-engineers who design the stuff the geeks have wet dreams about ?
nuff said
suicuique said:FUDie said:In any event, it is still piecewise linear.bloodbob said:Singer
Is this really trilinear filtering?
Andy/Raja
Yes, It's a linear function between the two mipmap levels based on the LOD.
LIE LIE LIE LIE
Their is a conditional step in their algorithim it is neither mathematically linear nor is it A*X+B*(1-X) ( which is mathematically linear ).
It is
If X < Threshold return A;
else X > 1-Threshold return B;
else return A*([X-Threshold]/[ 1 - 2*Threshold] )+B*([1-X-Threshold]/[ 1 - 2*Threshold])
Or something close to it.
What is piecewise linear about "If X < Threshold return A" ?
As you may know, constant functions (though representable by a "line") are not considered linear.
So a piecewise fuction of constant and linear functions, is *not* piecewise linear in any means of the word.
/nitpicking mode off
regards, alex