Chalnoth:
What happened? We all have our preferences, and yours happens to be nVidia gathering from your past posts, which is fine. I don't believe I've seen you make quite this inflamitory of a post before though. You are a smart guy, and given the number of posts you've made (compared to my measily 300-400), I'd assume that you knew this was the case with ATI drivers since well before the X800XT was launched. Now, I'm not saying that this is a non-event, but it is certainly not a huge revelation like your thread title makes it out to be.
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On the other hand, if the application (or for that matter a user) requests trilinear filtering on all texture stages and doesn't get it, then we have a problem. The same thing is true of rendering shaders, inserting clip planes, or other mischief to try and decieve the user. I don't think the case mentioned in this thread is in the same category.
Nite_Hawk