I really don't know why you're jumping at me this way.Quitch said:IMO this isn't exactly simplifying things. We could just as easily admit defeat and keep the 'de facto standard' to handle this stuff.
No offense intended, but you're the first one I happen to know of who complains about the lack of in-game controls
nVidia are trying to make cheating the "de facto standard", and I see no reason to bow to that. Just as I see no reason to bow to some stupid idea that all games are the same.
If you want to start moving backwards, good for you, for I want to control settings on a per-game basis. Imagine if you had to set your game resolution via the control panel too!
AA/AF stuff through cp is the de facto thingy because users do it. They have to for most games, you see, so these cp controls can't be removed now. Because the cp stuff is here anyway, game devs can get away with being lax about app control. Vicious circle. As an IHV you can either break it and risk bags full of hate mail or you can accept it.
There's about zero resemblance to NV's blatant cheats (and ATI's perhaps-not-so-blatant cheats). Deception doesn't fall into the "users wish to be able to do this, so we'll support it" category. I hope we can agree here.
AA/AF started out as transparent enhancements for games that were released years earlier. Selectable resolutions and trilinear filtering didn't.
Isn't that what I said? Did I request that applications are disallowed from controlling things?Quitch said:I don't recall their being a cry for many of the things we see in 3D today, yet if you tried to remove some of them you'd be lynched.