DaveBaumann said:- it only drops to bilinear if multitexturing is used.
Poor wording there, Dave. I think multitexturing is a pretty common occurrence these days.
DaveBaumann said:- it only drops to bilinear if multitexturing is used.
Unless Dave is refering strictly to fixed function multi-texturing. . . *shrugs*John Reynolds said:DaveBaumann said:- it only drops to bilinear if multitexturing is used.
Poor wording there, Dave. I think multitexturing is a pretty common occurrence these days.
Not trying to defend this thread, since it is a bit silly - ATi hasn't changed their Aniso (unfortunately), but most of the games out there use multitexturing (and have done so since it was introduced with Voodoo2) which is why ATi's filtering is so annoying to those who care.DaveBaumann said:For on - take a look at the reviews that use control panel or application AF. Note that out reviews use application where we can, and this is dictated in the Test Setup page.
Also note, that ATI's control panel AF always uses Trilinear on the first texture layer, so thats always on - it only drops to bilinear if multitexturing is used.
radar1200gs said:Not trying to defend this thread, since it is a bit silly - ATi hasn't changed their Aniso (unfortunately), but most of the games out there use multitexturing (and have done so since it was introduced with Voodoo2) which is why ATi's filtering is so annoying to those who care.
WaltC said:Generally, I don't approve of name-calling or the label "f@nboy," but in the case of this thread and some of these responses I really think B3d needs to set up a new forum called "Romper Room for nVidiots" where the children can play and force feed each other their various delusions and freely engage in the exchange of bodily propaganda...
dksuiko said:...
Because obviously it's only the nVidiots that pollute the forum. 'Extremists' from both camps are annoying, force feed various delusions, and throw propaganda around. This thread, and various others, are great examples of it.
And you basically say "who cares".Diplo said:Maybe I'm cynical, but I reckon most (big) business would lie and cheat to get a bigger market share. Whether it's any better or worse to do it in private or public is debatable.
Nick Spolec said:Well, obviously this has been an ATI standard since the R300 was released.
sonix666 said:I remember times where people here were furious for bilinear being forced upon people. However, no trilinear filtering beyond stage 1 is being put aside like it's nothing. Sorry to say, but it smells around here.
Evildeus said:That thread is not closed?
DaveBaumann said:Also note, that ATI's control panel AF always uses Trilinear on the first texture layer, so thats always on - it only drops to bilinear if multitexturing is used.
So, are you accusing Dave of spreading misinformation, or suggesting Voodoo2 doesn't support multi-texturing?dksuiko said:WaltC said:Generally, I don't approve of name-calling or the label "f@nboy," but in the case of this thread and some of these responses I really think B3d needs to set up a new forum called "Romper Room for nVidiots" where the children can play and force feed each other their various delusions and freely engage in the exchange of bodily propaganda...
Because obviously it's only the nVidiots that pollute the forum. 'Extremists' from both camps are annoying, force feed various delusions, and throw propaganda around. This thread, and various others, are great examples of it.
Ylandro said:Multitexturing would mean, first a texture with the colors/appearance of the panel, and the second a lightmap, adding shadows?
In that case, I can understand why it doesn't hurt so much to only do trilinear on the first texture.