Archive Thread of Screenshots of Ridunkulous Quality and Size [2007-2015]

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Capture? Do you want to benchmark? There is a built-in bench and then there is a cool app for automating benchmarks with different settings over at guru3d. If you want to compare to other people's reported benchmarks that's the best tool. If you want to test how well it plays at a particular setting just play :)

Sorry, I meant to say 'capture screenshots'.
 
thank you very much, i almost became to think all because of some kind of the acid rains mod :D

btw i did some test about transparency aa with sparse grid and other methods.. i want to use trsgssaa but it halves the framerates so i have to stick with trsssaa.. ignore the rygels fault i did the tests a couple of days ago..

Why not combine 8xMSAA with 2xSGSSAA? Only the foliage really needs SSAA or SGSSAA and I found that combo (8xMSAA and 2xSGSSAA) to be great when I had my GTX 580.
 
Found TOD mod v4 (latest) 'minimal DOF edition'.
http://www.megaupload.com/?d=ZT2L857X



EDIT: I might add configs where made to be used with my TODs else comment out these values with // to have it work correctly with vanilla Crysis.

r_SSAO_amount=0.4
r_SSAO_darkening=1

r_EyeAdaptationBase=0.001
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1

r_HDRBrightOffset=128
r_HDRLevel=2

Heres the Crysis config I use.

-- GeneralSettings v4.00 Ultra High Config for CRYSIS

con_restricted=0

sv_cheatprotection=0

//d3d9_TripleBuffering=0

cl_fov=65

r_Rain=2
//r_MotionBlurShutterSpeed=0.03
r_DisplayInfo=0
//r_SSAO_darkening=0.250

//ai_MaxVisRaysPerFrame=200
//ai_InterestSystem=1
//ai_InterestEnableScan=1
//ai_InterestDetectMovement=1
//ai_ForceAllowStrafing=1
//ai_PathfindTimeLimit=4
//ai_PathfinderUpdateTime=0.01

p_max_approx_caps=12

i_lighteffectShadows=1
i_mouse_smooth=15

e_terrain_lod_ratio=0.6
e_recursion_view_dist_ratio=0.2
e_shadows_slope_bias=0
e_gsm_cache_lod_offset=2
e_occlusion_culling_view_dist_ratio=1
e_terrain_occlusion_culling_max_dist=800

//hud_nightVisionConsumption=0.005
//hud_nightVisionRecharge=0.05


-- Override

r_SSAO_amount=0.4
r_SSAO_darkening=1

r_EyeAdaptationBase=0.001
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1

r_HDRBrightOffset=128
r_HDRLevel=2

r_SSAO_downscale_ztarget=0

e_lod_max=1

//e_gsm_range_Step_terrain=1


-- HQ Screenshots

e_screenshot_height=4320
e_screenshot_width=7680
e_screenshot_quality=100



-- GameEffects

g_ragdollMinTime = 300.0
g_ragdollUnseenTime = 20
g_ragdollDistance = 200.0



-- MotionBlur

r_MotionBlur=5



-- ObjectDetail

e_decals_life_time_scale=4
e_lods=1
e_view_dist_ratio_detail=100
e_view_dist_ratio_vegetation=200
e_vegetation_bending=2
e_view_dist_ratio=200
e_vegetation_sprites_distance_custom_ratio_min=1.5
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
es_DebrisLifetimeScale=8



-- Particles

e_particles_max_emitter_draw_screen=128



-- Physics

e_cull_veg_activation=80
e_foliage_wind_activation_dist=80



-- PostProcessing

r_UseEdgeAA=2



-- Shading

r_DetailDistance=80
r_UsePom=1
r_FillLights = 20



-- Shadows

e_shadows_max_texture_size=1536
r_ShadowJittering=1.5
e_gsm_cache = 1



-- Texture

r_VegetationSpritesTexRes=128
r_DynTexMaxSize=255
r_TexAtlasSize=4096



-- Water

r_WaterUpdateFactor=0.05



-- VolumetricEffects

r_BeamsDistFactor=0.02



-- Final Stage Commands

r_TexturesStreaming = 0


I accidently used the Crysis Wars config for the latest shots but it looks similar with Crysis config but less strong lighting.

-- General Settings for Crysis Wars --

con_restricted=0

sv_cheatprotection=0

cl_fov=65

r_Rain=2
//r_MotionBlurShutterSpeed=0.03
r_DisplayInfo=0
r_SSAO_darkening=0.250

p_max_approx_caps=12

i_lighteffectShadows=1
i_mouse_smooth=15

e_terrain_lod_ratio=0.6
e_recursion_view_dist_ratio=0.2
e_shadows_slope_bias=0
e_gsm_cache_lod_offset=2
e_occlusion_culling_view_dist_ratio=1
e_terrain_occlusion_culling_max_dist=800

-- Override

//r_SSAO_amount=0.4
//r_SSAO_darkening=1

r_EyeAdaptationBase=0.001
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1

r_HDRBrightOffset=128
r_HDRLevel=2

r_SSAO_downscale_ztarget=0

e_lod_max=1

//e_gsm_range_Step_terrain=1

//r_EyeAdaptionClamp=2.5


-- HQ Screenshots

e_screenshot_height=4320
e_screenshot_width=7680
e_screenshot_quality=100



-- GameEffects

i_lighteffects = 1
g_ragdollMinTime = 300.0
g_ragdollUnseenTime = 20
g_ragdollDistance = 200.0



-- MotionBlur

r_MotionBlur=105



-- ObjectDetail

e_decals_life_time_scale=4
e_lods=1
e_view_dist_ratio_detail=100
e_view_dist_ratio_vegetation=200
e_vegetation_bending=2
e_view_dist_ratio=200
e_vegetation_sprites_distance_custom_ratio_min=1.5
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
es_DebrisLifetimeScale=8



-- Particles

e_particles_max_emitter_draw_screen=128



-- Physics

e_cull_veg_activation=80
e_foliage_wind_activation_dist=80



-- PostProcessing

r_UseEdgeAA=2



-- Shading

r_DetailDistance=80
r_UsePom=1
r_FillLights = 20



-- Shadows

e_shadows_max_texture_size=1536
r_ShadowJittering=1.5
e_gsm_cache = 1



-- Texture

r_VegetationSpritesTexRes=128
r_TexturesStreaming = 0
r_DynTexMaxSize=255
r_TexAtlasSize=4096



-- Water

r_WaterUpdateFactor=0.05



-- VolumetricEffects

r_BeamsDistFactor=0.02


Both are adapted for my PC perfomance. To get better shadow updaterate and water reflection updaterate change the following.

r_WaterUpdateFactor=0.01
e_gsm_cache_lod_offset=3, 4 or 5
 
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This is where I have got to so far:

1920x1200 DX10 Very High with Rygels, Foilage, AF+POM and some weapons skins. Set 8xSLI AA with SLI 4x Supersample.

65951cc4f1.jpg


crysis_2011_02_07_19_57_30_67.jpg


IQ is way better than where I was yesterday and SLI AA does seem to be having a positive effect in DX10. Will jump into DX9 in a moment following your feedback.
 
It looks like SLI AA is doing a nice job on foliage. Sweet shots.
How's the framerate at those settings?
 
Very nice. I haven't heard much about SLI AA for a couple years and thought it had gone by the wayside. Is it faster than say 8xMSAA + 2xSGSSAA?

Also, I take it you're using the in-game capture? Would love to see some of those at native resolution.
 
Taken with FRAPs at 1920x1200, but photo uploaders resized or wrecked them.

TBH Mize I am not sure how to set sparse grid supersample within the NV control panel... :oops:
 
Here are some comparisons...in all cases the mods from the last page or so are installed...
First shot is using ToMMTi's SSAA tool (renders at a larger rez then downsamples)
I'm running at 3x screen resolution then downsampling to 1920x1200 with 4x in-game AA
DX10 all Very High:

EDIT: this first shot is wrong. Steam overlay was killing the tool. I have it working now and it's playable (35-45 fps) with double-resolution downsampling. Unfortunately if I screen capture I get the full (double) resolution image instead of what I'm seeing on-screen. Will try with FRAPS later, but the tool may not work with any overlay. Works in BFBC2 also and makes it look very nice.


tommtissaatool.jpg


This next one is nearly the same spot, but now I'm running DX9 (so only "high" settings as I haven't hacked a CVAR). This is running 8xAAA:
dx98xaaa.jpg


And here are two more DX9 shows with 8xAAA:
dx98xaaa2.jpg

dx98xaaa3.jpg



I should add that I like DX9 a whole lot better :)
 
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Okay, this is a bummer, but not unexpected I suppose...
If I hack my configs to make DX9 run all at very high 1920x1200 8xAAA is not (IMHO) playable. Framerates are mid-twenties to mid-forties. Maybe if I disable all the other mods and texture packs, but with all those loaded it's either 8xAAA or very high...:(
 
Okay, this is a bummer, but not unexpected I suppose...
If I hack my configs to make DX9 run all at very high 1920x1200 8xAAA is not (IMHO) playable. Framerates are mid-twenties to mid-forties. Maybe if I disable all the other mods and texture packs, but with all those loaded it's either 8xAAA or very high...:(

What I discovered is that there's something in DX10 'Shader' that when set to Very High kills Crossfire scaling.

Use a custom config file and you be ok :)
 
This is where I have got to so far:

1920x1200 DX10 Very High with Rygels, Foilage, AF+POM and some weapons skins. Set 8xSLI AA with SLI 4x Supersample.

65951cc4f1.jpg


crysis_2011_02_07_19_57_30_67.jpg


IQ is way better than where I was yesterday and SLI AA does seem to be having a positive effect in DX10. Will jump into DX9 in a moment following your feedback.

They look good but I still think ATI cards apply AA that little bit better imo...

See Mize's pics :smile:
 
It appears there is no way to "capture" the as-seen image when using the ToMMTi SSAA (downsampling) tool. :(

If I capture with either FRAPS or in-game I get an image that is 3840x2400 instead of 1920x1200.

It looks good though :)
 
It appears there is no way to "capture" the as-seen image when using the ToMMTi SSAA (downsampling) tool. :(

If I capture with either FRAPS or in-game I get an image that is 3840x2400 instead of 1920x1200.

It looks good though :)

Then just type these in console for the same results and the game engine will automatically down sample :smile:

r_width = 3840
r_height = 2400

That will do the trick :)

You can even run the benchmark with these settings and see how it affects your fps
 
I'll give it a shot. I will say that the Tommti tool works magic on BFBC2 and, since it's so much less demanding than Crysis, the fps are great too.
 
What I don't understand is why tommti and in-game can do SSAA but ATI's drivers cannot. I would really love to have RGSSAA or JGSSAA as 2x2 still leaves some aliasing.
 
Some form of AA is better then no AA ;)

What settings to you use for the SSAA tool as I've never managed to get it to work with Crysis :?:
 
Some form of AA is better then no AA ;)

What settings to you use for the SSAA tool as I've never managed to get it to work with Crysis :?:

I agree, though I'm currently torn between DX9 8xAAA vs. DX10 4xSSAA!
As for the Tommti tool, you have to disable driver signing (see this link) first.

Then you have to edit the config file (I used SSAA setting of 2 and disabled forced triple buffering) and the game file (path to exes that it will intercept).

After that you have to turn off any overlays, so that means disable Steam overlay (don't quit steam, just change the preferences for that game) and disable FRAPS' framerate display.

Once I did those things I have it working in Crysis and BFBC2 so far (all that I've tried).
I will try a lower AA setting later (you can do any x.xx value and and odd value might help with AA?) or maybe turning down some things in cfg. Also I think it needs a framerate cap as it's not terribly smooth. The tommti tool allows this.

I also want to compare with just downsampling within crysis.
 
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