I'd say geometry wise it looks to be about a match or slightly better than Forbidden West, which IMO was the game with the highest perceived level of geometry.Wow, those screens make Pandora look like both a last gen game and a current gen game.
A+ : the foliage looks great and I love the foliage density.
D- : that is some hilariously low poly asset quality in the game. Wow that is some incredibly low poly geometry.
The good lighting just makes that low poly geometry look so bad despite their attempts to hide it with clever texture tricks.
Regards,
SB
Wow, those screens make Pandora look like both a last gen game and a current gen game.
A+ : the foliage looks great and I love the foliage density.
D- : that is some hilariously low poly asset quality in the game. Wow that is some incredibly low poly geometry.
The good lighting just makes that low poly geometry look so bad despite their attempts to hide it with clever texture tricks.
Regards,
SB
Low poly asset quality? Have you seen the DF technical breakdown video? This game uses insane amounts of geometry! There's nothing "last gen" there whatsoever.
Low poly asset quality? Have you seen the DF technical breakdown video? This game uses insane amounts of geometry! There's nothing "last gen" there whatsoever.
Incredebily low poly geometry in Avatar? Isn't that statement a bit exaggerated? Even Alan Wake 2 has angular trees (see my last image of this post which is called: "comparison picture"). Fully 3d or tessellated trees are rare exceptions. I can hardly think of a game with better assets than Avatar. Avatar is a next gen game through and through. Take a look at a typical last hen game, or better, post pictures here. Then you will realize that Avatar is far superior. There are only single assets in Avatar that look bad. Once I saw a small hollow tree trunk that was really too angular and poor looking. But that was it. All the other assets are either very high quality or in the worst case only okay.Wow, those screens make Pandora look like both a last gen game and a current gen game.
A+ : the foliage looks great and I love the foliage density.
D- : that is some hilariously low poly asset quality in the game. Wow that is some incredibly low poly geometry.
The good lighting just makes that low poly geometry look so bad despite their attempts to hide it with clever texture tricks.
Regards,
SB
Robocop - I wish there was a way to remove the fizzle as it can be quite serve and distracting at times, as can the texture pop-in.
Callisto Protocol
A few screenshots I took today. In Callisto Protoco I have a high reject rate of images because the motion blur is too strong. It looks fantastic in motion but in pictures it's just too blurred. Also, some scenes don't come across as well in pictures as they do in the game in motion.
The game has its weaknesses but what I like is that it focuses on the essentials and that's fun, at least for me. RoboCop was good (7.5/10) but most side missions didn't have to be. If there would be an NG+ in RoboCop I'd skip the side missions. I also have a few more pictures of RoboCop.
An extra note: I think Callisto Protocol is one of the more brutal games of my violent game collection.
View attachment 10405
View attachment 10412
View attachment 10406
View attachment 10407
View attachment 10414
View attachment 10413
View attachment 10408
View attachment 10409
View attachment 10410
View attachment 10411