I also liked Doom 3 a lot. On the other hand Doom 2016 and the bling bling shiny and hectic Doom Eternal are not my cup of tea. With these games, however, they went back to the roots of Doom.This was definitely something I would have picked up if they hadn't screwed up the PC version so badly (I know it was greatly improved, but I was tainted by first impressions), it gives me serious Doom 3 vibes.
Audiovisually Callisto Protocol is mostly terrific and graphically far superior to the Dead Ssace remake. What's missing in the world compared to Dead Space is orientation (where you are) and distinctive places. In Dead Space you know where you are in space and you have a few prominent points such as the engine room, bridge, gravity generator, asteroid processing, hangar, crew deck and a few more.
Some things I think are very good in Callisto Protocol and others make you wonder what they were thinking. For example, the constant crawling between walls and in shafts is annoying. I've never experienced this so often in any other game. The frequency also varies depending on the section as if different people were in charge. Some enemy types are annoying too. Like this creature with the long trunk that hatches out of the egg and grabs you from 6 meters away.
The melee combat is really well done. It's simple, but it looks good and is satisfying.
It now works on the PC. CPU optimization could be better especially if you use RT.
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