A RAM-module sips pretty much the same amount of power, no matter how big. its just a matter of how many you need (to fit the bus width).What about battery life ?
I'm not sure what that'll tell you. XB360 has a three-core, dual-threaded, wide-SIMD processor at 3.2GHz. You cannot get that in anything that doesn't eat tens of watts, not ~1 watt which is the sort of power draw mobile devices use. Discussing the feasibility of XB360 level in a tablet console makes it sound unlikely in a couple of years, let alone in a handheld!
More powerful than the current gen, in a tiny handheld? Off a battery? ...
bobcat is playing batman aa at a slightly higher resolution with similar graphical features as the xbox 360.It uses 18w as tested.
"Recently, related to games, there has been a lot of rumours on the Internet about new products relating to Playstation. There are rumours, and I would not ask you when you will be coming up with new Playstation products, but you do have a lot of product lineup. Of the game kind of devices, are you going to be basing this on computer or are you going to be utilising network. For example, Playstation 4 or PSP2, is that going to come out of Sony or maybe from Sony Ericsson? What is the future direction you are pursuing for games? Are you also contemplating something like a tablet? You do not have that product yet. Maybe Sony or Sony Ericsson - which would be the ones to come up with those kind of tablet products? You can be brief, but could you let us know what you have in mind?"
As for the new PSP product, as was mentioned I know you are not asking me to tell you when we are coming up with some new product. But there is a gaming market based on the cellphones, and there are many changes that are being seen. Nintendo and ourselves in the field of the products for gamers, and there are smartphones and others. Cellphone gaming markets are very popular here in Japan, so the market itself is expanding.
It is not that we are not looking into those markets aswell, we will look into those markets as well in trying to develop a strategy for the future.
Of course, we cannot talk about specific products, but smartphones and tablets...it would be difficult to tell you how we can put games on them, but they are not going to be planned in different parts of our company. When we reorganised ourselves last April, we introduced Network Services and within that umbrella all of these products are handled. Therefore, the planning and prototypes are all carried out in this one big organisation, under one umbrella.
So we are trying to figure out what we can do as "Sony" in this market. I think this is as far as I can tell regarding these products and market. There are so many different elements, there is Sony Ericsson, then there is SCE. They [SCE] moved design and HQ to Sony City. Of course, this contributes to savings on rent for the office, but they are closer to the planning and engineering groups at Sony and I think we can better incorporate all of these capabilities.
So when the timing is right we can probably announce to you the new products that we have.
As for the tablet, this too I will not be able to tell you when and what kind of products but obviously as a mobile strategy, this occupies a very important position. On the one hand there is PC, on the other a joint venture with Ericsson on smartphones and for the game devices, and tablet falls somewhere in between. And it is true that Apple led the market but when we are to enter the market we would like to put a "Sony" character on new products and that is the area we are making efforts in right now. Therefore I think you can hope for very good products to come out.
I don't think we can discuss specific products or features at this conference call. Ummm. Mobile gaming is a very important business area for us. We started out with the PSP. That was our first mobile gaming console, but since then the market, as you know, has expanded into bigger arenas - gaming on mobile phones, gaming on tablets, gaming on all sorts of mobile devices.
Now PSP, being a proprietary platform, was more concentrated on I would say core gaming segment, than the light gamer. But now we are addressing that market as well. I cannot be specific as to how we will introduce new product to address this market but one thing I can say is that we have these markets addressed and we will come out with product and services to capture the broader gaming market. I know that is not a clearcut answer, but please wait until we are ready to announce whatever product or services that we may come up with.
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In addition to our strength in the hardware, obviously we have strength around our gaming business, having our own gaming content. We have our network services, and also we have many different types of devices. Connectivity between devices certainly helps our business proposition be more interesting to the consumer. That's what we're trying to do.
The battery has 1.8Ah * 3.6V = 6.5Wh. Divide that by the hours of runtime you were getting back then (depended on a couple factors like display brightness) and you got the powerdraw for the whole systemwhat was the wattage for the first PSP in 2004?
The Bobcat core "APU" tested (Zacate) was running Batman AA at 1024 x 768 (lower resolution) and getting around 16 fps (much, much lower frame rate). It's no match for a 360.
http://www.anandtech.com/Show/Index...age=1&slug=amds-zacate-apu-performance-update
And 18W is about 18 times too high for a handheld, and that 18W TDP doesn't even include things like audio output, memory, NV storage, screen, wifi etc etc
There's nothing remotely plausible about the PSP2 rivalling the 360/PS3 for processing power!
Some interesting stuff from Titanio (GoFreak @ GAF):
http://www.neogaf.com/forum/showpost.php?p=24105718&postcount=819
Investor asked:
Unnamed Sony guy answered:
EDIT: More follow up here:
http://www.neogaf.com/forum/showpost.php?p=24108120&postcount=832
EDIT 2: Btw, jeff_rigby, this "central planning for all devices" line of thinking is actually more relevant to your Android/HTML5/WebGL/WebKit chase. ^_^
PS3 is a harder animal to nail down because it has existing baggages. I think some form of Google-ness (or web-ness) will influence where PS3 is going; but it also depends on Kaz Hirai's personality (conservative or aggressive, open to suggestions or business numbers only, etc.).
Batman aa for the 360 is not 720p and the settings for the game were turned to high which the 360 settings do not equal.
Also keep in mind that these are beta drivers with unfinished hardware and its runing windows 7 .
free MLAA done in a dedicated hardware unit? Would be definitely interestingI would definitely expect the PSP not to have any AA typically. Such a small screen with such a high resolution?