Apparantly the PSP2 exists.

Status
Not open for further replies.
Visibility. Touch screens are annoying because your hand blocks your view.

http://www.newscientist.com/article/dn12773

They put "dots" at the touch point so you can see exactly where you're touching, unlike an iPhone.

Neat concept but you need some sort of camera or high resolution sensor for tracking finger movements when they're not in contact with the backtrack....otherwise you will need a "cursor" displayed on the screen which is also visually distracting.
 
Yap, I was wondering how they form the finger silhoutte. Now if they make the entire screen translucent/transparent, I'd buy a PS Phone even without the rear track pad. I think the working concept is just the dots representing the touch points (finger tips).
 
Visibility. Touch screens are annoying because your hand blocks your view.
Among the many gaming adverts on TV I saw last night between movies, there was a DS drawing title. I can't imagine that working with anything other than a stylus. If PSP2 has both touch screen and rear pad, I can understand, but at the moment I don't think picking rear pad over touch screen is the right move.
 
Neat concept but you need some sort of camera or high resolution sensor for tracking finger movements when they're not in contact with the backtrack....otherwise you will need a "cursor" displayed on the screen which is also visually distracting.

The "cursor" could simply be a pixel. Once screen resolution gets to the point that pixels are too small, you could build a larger cursor that's still minimal.

http://www.badlogicgames.com/wordpress/?p=874

Now the game mechanics are nearly 100% identical to the original but it fails to entertain on an actual touch screen device. Here’s the reason:

Occlusion is your worst enemy when doing touch based games. “Super Fill-Up” works great on the desktop as you don’t occlude a lot of the playing area with your mouse cursor. This way you can estimate at any time which evil ball will hit from which direction. You do not have to memorize the positions of the evil balls. On the touch screen device you have to build a full mental image of the playing field and all the moving objects as your thumbs will occlude large portions of the screen. This considerably lowers the fun of the game because building this mental image is hard, especially with a large number of objects on screen.

Conclusion: before implementing a full blown game think about the impact of inevitable occlusion!

A back touchscreen isn't essential, but it's useful. Some games that require limited interaction with the screen are probably 100% fine with a touch screen but other games would be impossible or just not fun to play.

Designers could change their game to work with occlusion or give them a new tool to work with and let's see what they can do. There's no reason both technologies couldn't be implemented together.
 
The "cursor" could simply be a pixel. Once screen resolution gets to the point that pixels are too small, you could build a larger cursor that's still minimal.

http://www.badlogicgames.com/wordpress/?p=874

The comments section mentions 2 workarounds:

An annoying problem for sure. I’ve seen a couple of developers do things to try and avoid the occlusion problem, one shifted the touch point up so you were ‘touching’ the screen above where your finger is located.

The other used a secondary view port in the top right of the screen that showed the area under your touch, I quite liked that one.

I can see a totally different game mechanics around the idea of "tapping your enemies from behind" (If you're playing a ninja, vampire, Flash the superhero, ...) :LOL:

It may not be the savior for occlusion simply because the users are too stubborn to change/adapt. :p
 
The comments section mentions 2 workarounds:

Those two workarounds are flawed, at least on the iPhone. The iPhone uses the "magnifying glass" for typing corrections and it's slow and "clunky" at best.

Putting a "second screen" in the corner basically negates the benefits of a touch screen in the first place. You [lose] the effect of direct manipulation if you have to look somewhere you're not touching. It's a disappointment at best.
 
Last edited by a moderator:
Those two workarounds are flawed, at least on the iPhone. The iPhone uses the "magnifying glass" for typing corrections and it's slow and "clunky" at best.

Putting a "second screen" in the corner basically negates the benefits of a touch screen in the first place. You use the effect of direct manipulation if you have to look somewhere you're not touching. It's a disappointment at best.

Yes, the developers have to present the appropriate scenarios, or the potential customers can't see the benefits.
 
Wouldn't say they're very graphically intensive games, I was thinking of graphics more in line with PSP.

I've got RageHD on my iPhone4 but I don't plan on testing/playing that game over and over for hours until the battery dies just to post the results here....:LOL: I don't play ANY games for that long on my phone.
 
I've got RageHD on my iPhone4 but I don't plan on testing/playing that game over and over for hours until the battery dies just to post the results here....:LOL: I don't play ANY games for that long on my phone.

You could just fully charge the battery, play until that runs to 75% and x4 (or maybe better to run it down to 25% and then play until it runs dry if you can't see a battery indicator ingame), not exact but it'll give a good indication.

I don't either by the way (on my Android phone), the lack of real controls basically only makes them good for some quick simple games IMO.
 
Last edited by a moderator:
Looks like we could be seeing some sort of announcement for the PSPhone/PSP2 on december 9th:

psp-phone1.jpg


“Pierre Perron and his team invite you to the most anticipated presentation of the past 10 years… Thursday, December 9th, at 8pm”

Pierre Perron is Sony Ericsson’s boss in France.

source

Not sure why it would be unveiled in france first though...
 
I wouldn't call it the most anticipated. How many people are really excited at this idea? In fact how can you anticpaite a presentation if you don't know what it's about?! :p
 
I wouldn't call it the most anticipated. How many people are really excited at this idea? In fact how can you anticpaite a presentation if you don't know what it's about?! :p

Well it would have been a nicer idea back when the PSP was still relevant, Mr Geezer. Given that it is likely that the PSP phone will stand alone in the market, I think people are right to feel uninterested because as a SKU it is unlikely to compete against the iPhone which is the current champion gaming phone. Also knowing Sony it will be priced out of the hands of a large number of game players and it probably won't match up to the qualities of real slide Android phones and others. Most likely a keyboard would be the preferred tradeoff and not physical game controls.

P.S. Look in the 3D architectures forums. You know that scary place where people talk about graphics cards and black magic and old mans beard. We don't really know the date of the presentation but there are many who are anticipating it. Futher more, its hard to say what they will actually present.
 
I wouldn't call it the most anticipated. How many people are really excited at this idea? In fact how can you anticpaite a presentation if you don't know what it's about?! :p

I think the 4 traditional PS's face button with a 5th button with a phone icon kinds of gives it away.
 
http://www.engadget.com/2010/12/03/playstation-phone-zeus-z1-caught-on-video-again-this-time-you/

Wow guys, we just spotted a new video of the PlayStation Phone, codenamed Zeus Z1, and this time we get a long, loving look at the entire device -- a refreshing contrast to last time's blurry tease. In addition to appreciating just how fat this phone is, and just how real it is, you can clearly see a "PlayStation" icon, which should hopefully put to rest any doubts that this phone will actually play PlayStation games. Check out a close-up of the icon after the break. Oh, and by the way, there's no audio on the video, your computer is not broken.

(Video inside)
[EDIT: It's fat and ugly ^_^]

Also, Jack Tretton said PSP Phone is not PSP2:
http://www.cnbc.com/id/40375859

LL: Well, if it ever does come true, you know there will be lots of gamers and tech enthusiasts out there who will buy it.

JT: We want to sell them a dedicated, portable gaming device but I think there is a place for a smart phone and hopefully get them in for the entry level gamer and then have them graduate to a dedicated device. That's the PlayStation hope anyway.
 
Status
Not open for further replies.
Back
Top