Joe DeFuria said:I was a bit too....though my biggest "duh!" came when I read this:
Anand said:Because, for the most part, we've had absolutely nothing better to do with this hardware. Our last set of GPU reviews were focused on two cards - ATI's Radeon 9800 Pro (256MB) and NVIDIA's GeForce FX 5900 Ultra, both of which carried a hefty $499 price tag. What were we able to do with this kind of hardware? Run Unreal Tournament 2003 at 1600x1200 with 4X AA enabled and still have power to spare, or run Quake III Arena at fairytale frame rates.
Um, no. What you COULD have done is what B3Ders have been doing: investigating shader performance with "synthetic pixel shader" tests, in addition to running old games at insane seetings. But no....Anand, like others, dismissed such tests as largely irrelevant.
And then Anand acts like HL2 performance is some sort of revelation? And the "exciting times" are finally upon us?
The only revelation is that DX9 shaders are in a high-profile game. We all knew it was coming, just a matter of when. If you wanted to show the "difference" between the video cards other than meaningless "250 vs. 275 FPS", you could've started last year with 3DMark.....
Too true...I mentioned this in passing a couple of times a few months back, but if you contrast Anand's 5800U review with practically everything he's done (and failed to do) since you get a really strange contrast. In the 5800U review he was able to do far more than run games at high resolutions with FSAA. In fact, his 5800U review centered around a minute examination of IQ, AF, and some other things of interest to people looking at this product at the time. Ever since then, however, what he's done (and failed to do) has been a distinct departure from the detail-oriented, investigatory approach--a healthy critical approach--he had no problem in applying to the 5800U. I've wondered ever since about what happened between his 5800U review and his 5900U review and thereafter. A definite sea change there, no doubt about it.