http://www.anandtech.com/video/showdoc.html?i=1863&p=10
I would think that it's not the shader computations that make the 9600 Pro perform within 12% of the 9800 Pro, but CPU limitation. Considering the 9600 Pro has half the shader units of the 9800 Pro, if this were really a shader limited scenario the 9800 Pro should be screaming away from the 5900 Ultra and the 9600 Pro should it not?
Damn... CPU limited with a 3.0C.. Dear Lord..... Oh well. "Free" AA/AF everyone!!
As long as you're using a 9500+ card though. yay centroid sampling.
You know though, those faulty D3 benchmarks from anand were up for a good 3-4 weeks. I wonder how long these numbers stay at the top of the list?
Here we see something very interesting, and something we haven't really seen before - the Radeon 9600 all the way up to the Radeon 9800 Pro all perform within 12% of each other. This is because with shader-heavy games such as Half-Life 2, the bottleneck is no longer memory bandwidth - rather it is pure computational power; basically how quickly these GPUs can process through those shader programs.
I would think that it's not the shader computations that make the 9600 Pro perform within 12% of the 9800 Pro, but CPU limitation. Considering the 9600 Pro has half the shader units of the 9800 Pro, if this were really a shader limited scenario the 9800 Pro should be screaming away from the 5900 Ultra and the 9600 Pro should it not?
Damn... CPU limited with a 3.0C.. Dear Lord..... Oh well. "Free" AA/AF everyone!!
As long as you're using a 9500+ card though. yay centroid sampling.
You know though, those faulty D3 benchmarks from anand were up for a good 3-4 weeks. I wonder how long these numbers stay at the top of the list?