Edit:Jawed said:Eh? How do you work that out? It's the same dual-slot cooler as X850.
Jawed
Wha? Top is a generic slot cover. Next you have the card, then the other slot used by the card, and then nothing.Chalnoth said:Looking at the face plate on this picture:
http://img.hexus.net/v2/graphics_cards/ati/avivo_early_look/images/x1800xt_big.jpg
...I see three screw holes (two are in use) on one piece of metal.
Chalnoth said:Looking at the face plate on this picture:
http://img.hexus.net/v2/graphics_cards/ati/avivo_early_look/images/x1800xt_big.jpg
...I see three screw holes (two are in use) on one piece of metal.
Chalnoth said:Looking at the face plate on this picture:
http://img.hexus.net/v2/graphics_cards/ati/avivo_early_look/images/x1800xt_big.jpg
...I see three screw holes (two are in use) on one piece of metal.
Chalnoth said:Wow, three replies while I was editing my post, nice
kemosabe said:Is my Chinese getting rusty or is HKEPC claiming that ATI is desperately trying to squeeze a 24-pipe X1800XT PE out of TSMC?
eh, I thought the same thing at first.Chalnoth said:Wow, three replies while I was editing my post, nice
RussSchultz said:I dunno. On my 20" Dell LCD, the screen is so small I'm not seeing any real differences. The other demonstrations were a lot easier to see.
madmartyau said:Maybe you should ask all the people complaining of hitching in games like BF2 or the F.E.A.R Demo?
For one, better shader processing won't make the card any more capable of making use of the additioanl memory. Faster memory also won't help make better use of more.The Baron said:You're very silly to think that since 512MB of RAM made no difference on an X800XL it will make no difference on a card far more capable of shader processing and with much faster RAM.
The Baron said:You're very silly to think that since 512MB of RAM made no difference on an X800XL it will make no difference on a card far more capable of shader processing and with much faster RAM.
geo said:My memory tells me that the high-res article done awhile back had concluded that ATI was not quite as optimized yet in X8xx line for super-high res as NV had with G70, and that ATI sources had confirmed this to be true. But I suspect that isn't what is being pointed at here.
Is the amount of memory never a bottleneck just as fillrate and memory bandwidth can be? The X800 XL reviews show pretty plainly that the usual bottleneck is one of the latter two, not the former, but it still seems to me that the amount of memory available to the card could end up being a bottleneck as the other two increase.Chalnoth said:For one, better shader processing won't make the card any more capable of making use of the additioanl memory. Faster memory also won't help make better use of more.
What will help make better use of more memory is insanely-high resolution with high levels of FSAA and games that use more textures.
2048x1536 with 6x FSAA should take up about 160MB, so for games that use lots of textures there might be an improvement there.
John Reynolds said:What do you mean by super-high res? Above 16x12? Because otherwise my memory tends to think the opposite is true.
John Reynolds said:What do you mean by super-high res? Above 16x12? Because otherwise my memory tends to think the opposite is true.