Only if the application uses more than 256MB of data would 512MB be of help. It doesn't really matter much what the shader and fillrate power of the card are (though those things do help it to run at higher resolutions with higher degrees of FSAA, which can require more memory...but the problem is that today you can run at the highest of resolutions available with FSAA without issue with 256MB, for the most part).The Baron said:Is the amount of memory never a bottleneck just as fillrate and memory bandwidth can be? The X800 XL reviews show pretty plainly that the usual bottleneck is one of the latter two, not the former, but it still seems to me that the amount of memory available to the card could end up being a bottleneck as the other two increase.