Download the free Perfstudio (http://developer.amd.com/tools/graphics-development/gpu-perfstudio-2/) and see for yourself.Apart from that:
Is it really clear if this hidden water is rendered in normal game mode, too?
Incorrect. No one ever talked about wireframe mode...they used perfstudio to see what the application actually did.Or just in wireframe mode, since in wireframe mode there is no culling. At least that is what the devs over at Crytek said in their forums.
Maybe your whole posts screams revisionismSo maybe this whole outcry over the water was for nothing...
Hidden water has been present in Cryengines at least since Far Cry (didn't check X-Isle, though).
If the water is rendered first, how can the GPU discard it? Also note that even if there are some pixels that are rejected due to occlusion, all of the vertices have to be computed first.Hidden water is generally present in all titles sporting water. There's usually one global (for the level) layer of water. The level is then built upon and in that. This usually has no effect on rendering performance as the graphics card won't render the hidden water.
Download the free Perfstudio (http://developer.amd.com/tools/graphics-development/gpu-perfstudio-2/) and see for yourself.
Incorrect. No one ever talked about wireframe mode...they used perfstudio to see what the application actually did.
Maybe your whole posts screams revisionism
From here:Also, wireframe mode has no culling - you can see everything behind anything in wireframe mode, including the ocean. It doesn't necessarily mean you can see these things in normal mode.
Just because you can't see it doesn't mean it wasn't rendered. That comment is very vague.Correct me if I'm wrong, but that water looks a whole lot like wire frame mode to me:
http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/3
From here:
http://www.crydev.net/viewtopic.php?p=889047
Perfstudio doesn't enable wireframe mode in general. It shows you all of the draw calls in the frame and when a draw is selected with the frame debugger loaded it draws all of the objects prior to the selected draw call and draws the wireframe of the selected draw call.Correct me if I'm wrong, but that water looks a whole lot like wire frame mode to me:
http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/3
I'm more interested on per-pixel displacement mapping tesselation..Huum im curious, what can be this new "secret effect" ? Something to do with 11.1 features ?
I'm more interested on per-pixel displacement mapping tesselation..
They are tessellating surfaces to slow down their per-pixel displacement mapping?
http://techreport.com/discussion/24368/fate-of-amd-sea-islands-obscured-in-the-fog
This clears things up completely.