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Thanks. It feels like you will be able to drop a suitable pro card in any server or PC (provided it has Vt-d or IOMMU, hardware and hypervisor that support each other..) which is an important difference from nvidia GRID systems.
Their drivers have been terrible at it for months IME; running a 3D rendering app of some sort (read: game, typically in my case, but also Google maps in a browser window for example) alongside standalone compute jobs have had much less of a disruptive effect on said 3D rendering app on Hawaii than on any other GPU I've owned in the past, NV or AMD. However, doing this has led to graphics driver hangs, or full-blown kernel panics (BSOD + system restart) within minutes, or sometimes even seconds.Kind of interested to know about how the graphics pipeline handles multiple processes.
Great News Everyone!
Running GPU compute + 3D rendering at the same time appears to no longer hang the driver or crash the system. I've been gaming and folding now for like an hour and a half at least and encountered no issues!
*makes happy little dance*
Yes.On windows 10?
Yes.
Played WoW for hours with folding running simultaneously; totally no problem whatsoever from what I could tell. A few dropped frames here and there, but nothing that degraded the gaming experience.
Aw f--k. I was premature in my celebrations.*makes happy little dance*
If I understand well, does NVIDIA GRID work by taking the command buffers and have them go through a 'passthrough' inside the hypervisor? Did I understand it right? And how memory protection is done when using direct pointers in memory then??
I don't really know on a regular PC how WoW can't grab the output of Google Maps and upload it to Blizzard, or the other way around.