Chiplet for gaming workload requires explicit developer support to group work in a way that minimizes cross chip traffic. Same reason why SLI is dead. Moving data between chips eats a ton of power if it's done at same speed chip operates internally. Chiplets will happen for gaming once developers are on board for it. One could claim nvidia's server solutions are "kind of chiplets" as the gpu's are connected together via nvlink and share same cache coherent memory space. But even in that space the requirement is to be aware of penalty of chip to chip communication. However people are willing to take that into account and optimize to be able to solve bigger problems.
Chiplet's for cpu's are easier as there are independent workloads. Though even there we have seen issues communicating between chips causing performance degradation and needing to optimize to minimize hopping between chips.
Chiplet's for cpu's are easier as there are independent workloads. Though even there we have seen issues communicating between chips causing performance degradation and needing to optimize to minimize hopping between chips.