Silent_Buddha
Legend
Well that's the point - we don't really know how much effort it would take. In many areas this effort likely won't need to be huge and in some cases tools may be just as good already.
Who has we seen so far who dropped their own tech in favor of UE5? CDPR? AFAIU they plan to still develop their own RED Engine, it's just that building a new team for the new Witcher games is easier when using UE.
Crystal Dynamics? It's unclear so far if it's a "switch" or they are doing something similar to CDPR and using UE5 to build up their new Austin studio.
Anyone else?
Those are obviously the newest announcements.
XL game is switching from CryEngine to UE5 for ArchAge 2.
Arkane Studios is switching to UE5 for their next game, Redfall. Their last game, Deathloop, used their in house Void Engine.
GSC Game World dropped their in house X-Ray Engine in favor of using UE5 for Stalker 2.
Those are just the ones from off the top of my head without looking up. There's also others that I'm not at liberty to talk about because nothing has been announced.
Regards,
SB