Tbh I'd argue the iPad is a gaming device of sorts.
Look, things like this just dont belong here. He seems to mind whenever anything NV pops up but misses all the PS5 (RDNA2-ish) stuff landing here in the RDNA3 thread.
Thus they make an entry-level gaming GPU of sorts!A very capable one at that too (as well as any iPhone from the past 5 years).
ehhhhh gfx11 is very different in a lot of ways.Furthermore, discussions on RDNA2 are entirely relevant when discussing RDNA3.
Just a matter of time.Direct overlap with consoles@niche TAM.
No gusto
Pretty sure the PS5 GPU is RDNA2.
Furthermore, discussions on RDNA2 are entirely relevant when discussing RDNA3.
Not sure.Just a matter of time.
PC APIs are not as close to the metal as console APIs.How come?
You mean higher res gfx needs more CPU power up to the point the CPU throttles?
Which gfx CPU workloads depend on resolution? Animation stays the same, culling (if still on CPU) should have no big effect either?
It's niche because:Not sure.
Big APUs are a fairly niche product for PC markets at large.
CPU limited already at 140 fps?'ve got a 3080 and it's pretty common for me to be cpu-limited at 1440p with high/ultra settings
That entry level is en route to being folded into the actual APUs.2. Discrete GPUs had an entry level and were affordable.
The ones hanging off the mainline DDR bus won't ever be that.3. iGPU were assumed to be not powerful in general.
Which is exactly what this AMD salvage mainboard solves, no?The ones hanging off the mainline DDR bus won't ever be that.
Nope.Which is exactly what this AMD salvage mainboard solves, no?
Mainstream is no gusto with 16gigs of soldered shitty af DRAM.which would be mainstream is empty.
The problem is tight production capacity. It doesn't make sense to prioritize low-margin product over high-margin one if you are capacity constrained.The only reason i see why AMD is not doing this is non competition agreement with console makers.
Big APUs would require new platforms.It's niche because:
1. We never had a big APU at all for PCs.
2. Discrete GPUs had an entry level and were affordable.
3. iGPU were assumed to be not powerful in general.
All 3 points could change right now, reducing costs of a gaming PC to one half, with perf. good enough for all games of actual generation.
Smaller margins, but much higher volume. This is mainstream. High end is the true niche.
Both AMD and Intel could do it easily. NV would have a hard time, although Windows can already run on ARM.
The only reason i see why AMD is not doing this is non competition agreement with console makers.
I mean, people want to upgrade, but they can't. And for the next round they should work more than a month just to afford a monster GPU?
They won't play this game for long. Even mobile games become the better option, or just quit. And both Lisa and Jen-Hsun loose.
The other option i see is make RDNA2 / Ampere the entry level after next architectures are out, at entry level pricing.
But on the long run discrete GPU is just too expensive, bulky, power hungry and old school.
Big APUs would require new platforms.
The GPU is gonna be bandwidth starved unless you find a way to feed it.
DDR5 is supposed to go up to 8400MT/s and LPDDR5X up to 8533MT/s.Presumably this is where big LLC's will help enormously though.
DDR5 is supposed to go up to 8400MT/s and LPDDR5X up to 8533MT/s.
An AM5 motherboard with DDR5 8400MT/s should provide up to 134GB/s, which if paired with a decent amount of V-cache could be good enough for Navi 14 performance, I guess.
The problem would be that performance would probably vary a lot between the different memory speeds that the consumer could choose (just like we see with Renoir and Cezanne)