I thought the general consensus was, that AMD disabled one entire SE.How is the 6800 binned?
I thought the general consensus was, that AMD disabled one entire SE.How is the 6800 binned?
CDPR didn't say anything other than CP2077 won't work on AMD cards for RT yet, and that support for AMD will come soon. RT works in other DXR titles so that means CDPR is locking to Nvidia only, not that support for RT isn't available in drivers.
Witcher 3 Hairworks all over again?So it turns out CD Projekt Red re-confirmed that the game will only support NVIDIA RT-hardware on launch
Watch Dogs Legion has DXR bugs on AMD hardware. Reason unknown.I guess, but if it's DXR implementation and AMD has a DXR driver it should "Just work."
Consoles: the great leveller.Either way this also bodes very, very poorly for future crossplatform support.
Seems unlikely in this particular case, because it seems with ray tracing it's really obvious when behaviour doesn't match spec.It's entirely possible Nvidia has been allowing out of spec behavior without throwing any warnings or etc. This would hardly be the first time for either to do this.
And "conventional" versus "inline" ray tracing performance/behaviour.And considering the utter disparity between Watchdogs Legion RT performance and Miles Morales on the same console, with fantastically similar settings, min spec targets, and use of RT, it appears the spec itself, while intended to run as a shared API, gives very little idea of good performance behavior between the two archs.
Yes, that seems to be the point (why "inline" exists)...Further it appears incredibly likely that AMDs non fixed traversal structure gives opportunities the spec does not,
Again, this seems unlikely to me: the way ray payloads are defined and the kinds of ray queries that can be performed are all tightly specified.and it's also highly likely at least some of this behavior can't be replicated at all on Nvidia.
So, the game has gone "gold" and they're fixing it. Then they're going to fix it more for AMD PC. Then they're going to fix it some more for the latest consoles.To me these latter two just add up to what Cyberpunk indicates as well. That developers may need to rebuild large parts of their RT pipelines to get good performance on both. That's a big task for a very expensive feature with rather limited uses. One of the biggest limits to visual quality is already dev time; the question I'd just ask of hardware RT is, "is it worth it?"
With DLSS on.With all that RT effect I assume 30? lol.
Tunnel vision? What about GodFall? Also, are you talking about RT accelerators or DXR game code? I thought AMD and Nvidia were partners and worked closely with Microsoft in implementing the DXR spec.I'm hopeful that Cyberpunk is the last major game where ray tracing is "written first" on NVidia. I expect I'll be wrong and there's another year of this shit to come.
I thought the general consensus was, that AMD disabled one entire SE.
Of course they worked closely with MS implementing the DXR spec, but that doesn't mean you can't tailor the game for the implementation of your sponsor within that spec.Tunnel vision? What about GodFall? Also, are you talking about RT accelerators or DXR game code? I thought AMD and Nvidia were partners and worked closely with Microsoft in implementing the DXR spec.
Once AMD hardware gets the required patches to run Cyberpunk, it will be interesting to see what rendering comparisons are drawn between Nvidia and AMD regarding utilizing all the rt effects.
I'm hopeful that Cyberpunk is the last major game where ray tracing is "written first" on NVidia. I expect I'll be wrong and there's another year of this shit to come.
AMD hasn’t put out any content showing their RT performance in a good light. Seems weird to assume that developers are screwing AMD by optimizing for Nvidia.
Lots of assumptions floating around that AMD’s way is “better” yet we haven’t seen anything to support those assumptions on either PC or console RDNA hardware. If in fact Nvidia’s hardware is capable of higher peak performance it seems like the obvious target for developer focus and optimization on PC.
Dirt 5? Both RX 6800 and 6800 XT lose relatively less performance from RT than NVIDIA partsAMD hasn’t put out any content showing their RT performance in a good light. Seems weird to assume that developers are screwing AMD by optimizing for Nvidia.
Plus when you are two years late in the RT gaming market (rtx2080 released in sept 2018), you can't really blame devs for working with what they know and have for some times now...
I'm talking about 3/4 of the platforms (or 3/5 when Intel arrives) will be targetted firstTunnel vision? What about GodFall? Also, are you talking about RT accelerators or DXR game code? I thought AMD and Nvidia were partners and worked closely with Microsoft in implementing the DXR spec.
It will only tell us what happens when ray tracing is written for a minority platformOnce AMD hardware gets the required patches to run Cyberpunk, it will be interesting to see what rendering comparisons are drawn between Nvidia and AMD regarding utilizing all the rt effects.
Yes, there have been games where AMD was screwed by NVidia-biased optimisations. From now on, though, NVidia is the minority platform.AMD hasn’t put out any content showing their RT performance in a good light. Seems weird to assume that developers are screwing AMD by optimizing for Nvidia.
I'm not making assumptions about "better".Lots of assumptions floating around that AMD’s way is “better” yet we haven’t seen anything to support those assumptions on either PC or console RDNA hardware. If in fact Nvidia’s hardware is capable of higher peak performance it seems like the obvious target for developer focus and optimization on PC.
Yes, there have been games where AMD was screwed by NVidia-biased optimisations. From now on, though, NVidia is the minority platform.
I'm not making assumptions about "better".
Peak performance is no use to anyone. It's worst case frametimes that should be the focus.
I think the big question is how AMD's solution will handle multiple rt effects simultaneously (like in Cyberpunk), or if shadows and some reflections will dominate.AMD hasn’t put out any content showing their RT performance in a good light. Seems weird to assume that developers are screwing AMD by optimizing for Nvidia.
Ok you guys almost made me believe this.
They're still doing GPU reviews!
https://www.anandtech.com/comments/...rgb-optical-mechanical-keyboard-review/730442
Minecraft got a DXR1.1 update and the 3DMark raytracing feature test is DXR1.1 only. In both cases Ampere is twice as fast.