The 3dmark technical guide says “This test uses features from DirectX Raytracing Tier 1.1 to create a realistic ray-traced depth of field effect.”
DXR 1.1 supports both inline and dynamic shader linking but the guide doesn’t explicitly state which approach it uses. Same for Minecraft.
Forget 3dmark this benchmark is usless. you don't know how much intersctions are used, how and which denosing technic are used. this is total usless benchmarch. Its crap...
this benchmark are telling you no storry...