@Flappy Pannus Meanwhile here they are advocating for DLSS to be always enabled when possible, ray tracing or not. I just don't see the bias. People can complain about which titles they benchmarked etc, but I think calling them biased towards AMD is a step too far.
Like I said, I don't think people should be calling them biased, there's no point. The review is just poor, and their reasoning is faulty.
I mean this tweet in particular - they think DLSS is a thing you should
always turn on if you have Nvidia - but in the review, they don't mention it at all. So it's a feature you should always enable because it delivers great performance, but...don't mention it in a review where you
actually benchmark 5 games that have it? So what happened to going for maximum performance then? Hell, Control and Death stranding look
better with DLSS than native, even if there was no performance improvement, you're arguably getting a better experience on Nvidia just in image quality alone.
I get being annoyed with insufferable fanboys, but it seems like they're tripping over themselves trying to play defense at this point.
And DLSS does absolutely 'fix' the performance impact of RTX if you're already at the refresh rate limit of your display, not all of us have 144hz+ monitors. The benefit (and some would say, detriment) of PC gaming is the options you have. You might want medium ray tracing with performance DLSS at a lower base resolution if you feel the RT effects are transformative enough, DLSS gives you that option without sacrificing resolution too much. Again, it doesn't mean that Nvidia wins because of it if their price/performance isn't up to snuff in other titles (the 6800 non-XT looks fantastic, and it may end up being the card I get), DLSS + RTX is still too sparse and the future too unknown to disregard the RX series based on it. But you at least have to address it.
Here's a good way to cover RTX/DLSS in a game btw: