Played with Unigine some more. Particulary impressive to watch the lighting on tessellated surfaces as you change the time of day.
Regards,
SB
Someone with 5800 card to cap FPS numbers with FRAPS during the timedemo (tessellation on/off), and plot them as nice graph in Excel, please!
Or just gimme the FRAPS output dump and I'll do the Excel thing.
I would have uploaded the data you wanted, but FRAPS doesnt seem to work with directx 11. Unless you know of another fraps like benchmark utility.
Damn, I wish Oblivion to get that kind of makeover!
Someone with 5800 card to cap FPS numbers with FRAPS during the timedemo (tessellation on/off), and plot them as nice graph in Excel, please!
Or just gimme the FRAPS output dump and I'll do the Excel thing.
It seems there's quite a big performance impact from the tesselation after all!
I thought it was like free or something! :S
As above in this thread, you're forgetting the SSAO!
I thought it was like free or something! :S
Maybe the framedrop isn't caused by tesselation itself, but by SSAO, which is more complex on the tesselated surfaces.
Apparently you can download the engine benchmark at the following...
http://unigine.com/download/
Haven't had a chance to check it out, hadn't even heard of this until now. Looks like this is what AMD used to demo some of the Dx11 features?
Their servers must be getting hammered, download is sloooooow.
Regards,
SB