battleforge, what does dx11 add ?
The only thing I know for sure is HD-SSAO via compute shaders. Possibly other stuff offloaded to compute shaders?
Yes, currently only the new SSAO is compute shader accelerated. I had although some tessellation stuff prepared but with the RTS typical camera setup there was no visual benefit from it.
But regular BattleForge players know that we add new stuff quite often. Therefore it’s possible that future patches will bring more DX11 goodness. There are still some shaders that might profit from Shader Model 5 but we need to test this more in detail.
Where's Demirug when you need him?
Sleeping.
but the DX11 path of this game work on GF9 too if my test is correctlly .
Correct every system that have the DX11 runtime and at least a DX10 card will make use of the new runtime. But it would only run with the feature level that is supported by the hardware. The new SSAO compute shader requires feature level 11. There is although a feature level 10 pixel shader for the new SSAO but it is slower than the compute shader.
does the DX11 path improve framerate or effect or both in this patch ?
We are seeing improvements up to ~38% in the average FPS when comparing feature level 10 and 11 on the same hardware.