Thing is the pics say 6am CEST, which is 5am CET, 4am UTC.
http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html
So basically you have to get up in the middle of the night to read the reviews?
Thing is the pics say 6am CEST, which is 5am CET, 4am UTC.
http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html
After we reported that the anisotropic filter of the HD 5000 series seems to work perfectly angle-undependent - though the slight angle-dependency of the HD 2000- to HD 4000 series would not differ a lot from the better and round blossom of the HD 5000 series -, it leaks through from other sources that the main problem has not been pursued.
So we have information on hand that the filter is still flickering stronger than on current Geforce graphic cards, which relates to under-sampling. By this, although ATI saves two frequencies of the texture units and so gains higher performance, the screen quality has to suffer.
If at least the quality without A.I. will be available with other options, we can not be certain, yet.
Anyway, we can already be disappointed, that AMD did not learn from the past and refuses perfect image quality for the purchasers of a high-end graphic card, although performance is available en masse, as so often.
Almost cynically said, that Crossfire does not work anymore with A.I. deactivated - and so with still acceptable filter performance. So purchasers of multi GPU systems or X2 cards will still be locked out completely.
KonKorT!Who would want you to believe filtering is not up to nVidia's standard?
It works at 725MHz core and 1000MHz GDDR5 memory. The chips are the same as on the Radeon HD 5870, 32Mx32 and the memory bus is 256-bit. This part of the spec didn’t change from 4870, RV770 times.
Yep, as neutral as Charlie.The performance of the card is definitely good compared to both Nvidia GT200-based offerings or Radeon 48x0 cards, but again, with no DirectX 11 games around, it might not be a bad idea to see what the other graphics company has in store for DirectX 11.
Exactly. Far too many people have this wrong assumption.The AF wheel is only one measuring stick. It's also incomplete without extensive analysis...just a static shot won't tell you much.
I hope ATI will come to their senses in the future as well. I think this should be a DirectX requirement. We have full IEEE754 precision in the ALUs with D3D11, but they can do what they want with texture filtering.
KonKorT!
Fuad with his usual spin and mistakes:
On the HD5850:
Yep, as neutral as Charlie.
Can you please qualify the impact of this alleged subpar filtering? What would be the visible result?
Yes, when was the last time he suggested that at an NV launch? Hmm. Seems the traffic goes only way, not the least bit surprised.Ehm, suggesting you could wait and see what the competition has in store, isn't that generally sound advice?
Seems pretty harmless compared to the usual Charlie diatribes.
but they can do what they want with texture filtering.
The number of samples does not depend on an angle, but on the distortion of the texture that is reevaluated for each sample.So, how many samples does it use at say 45 degrees?
Even with A.I. disabled ATI is still undersampling. I don't think the hardware is even capable of filtering perfectly. I think they do this because they can save on buffer sizes, because the maximum latency goes down or something like thatRefRast for DX9 is pretty horrible though so I'm not sure you want that. Also, IMHO, this is more likely to be a software limitation rather than a hardware one. It does not mean it'll be solved tomorrow, or ever (I have no idea), but it just points the finger in the right direction.
Well what I find funny is that the review threads are typically only three or four pages long. After all the hundreds of posts of speculation, when the real thing arrives it's invariably a lot les exciting.
So, how many? (At a surface angled above max. anisotropy and at 45 degrees, which is nastiest for memory access.)After that the GPU should take enough samples along the major axis as necessary to fulfill the nyquist shannon sampling theorem. But ATI doesn't.
Just like sex. You spend all that time building it up only to blow your load in 5mins. Atleast it makes for comfortable sleep.
After that the GPU should take enough samples along the major axis as necessary to fulfill the nyquist shannon sampling theorem. But ATI doesn't.