So that means that tesselation is not a DX 11 specific feature?
Well, http://users.belgacom.net/xvox, uses some smart techniques to do GPU tessellation. In fact the technique already worked with DX8 hardware.
I've even extended it to do tessellation of spline objects. It works pretty well calculating tessellated spline vertices and normals...
Maybe I'll brush up the code and post it.