Who says each core only has 4 ROPs? I know 4x RV630 is a pretty popular theory around here, but is ATi really this stupid? To still be using a total of 16 ROPs after all these years?
Not me...I'm of the 160sp (with shader clocks ala g80) with 8rops/8tmus per core persuasion (as it's as close as I could see happening with Fudo's rumors of speed and die-size meshing.)
I think we should expect as much. With the speed per core suggested by Fudo to be ~500gflops, same as R600/RV670, but the die size of 72mm, assumingly on 45nm, I would expect at least 8 ROPs and 160 shaders.
If they keep 4 ROPs/TMUs per 120/160, and/or don't separate the core/shader clocks, I hope they plan on having 1.5-1.6ghz core speeds...Otherwise I would venture it to be another bottlenecked design; one that should have been sorted out a generation ago.
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