50% faster? That's what whocares' numbers are suggesting, and there's not data out there supporting that assertion.
Yeah that's why I said his numbers were off.
50% faster? That's what whocares' numbers are suggesting, and there's not data out there supporting that assertion.
While R580 got a fair boost from adding ALUs they were also math bound at the time. I'm not sure I'd go as far as calling RV670 limited by shader power.
God knows where you're getting 10% from. Day zero reviews showed huge gains depending on the game and other bottlenecks. If you saw 10%, it wasn't representative of the overall picture. Benchmark them now on modern games and R520 would look very slow indeed comparatively speaking.
Another thing that has been bothering me is this "terascale" term that people seem to be basing the "must be 1 teraflop" performance rumours on.
The term is tera SCALE. If we take crossfire into the equation then the terascale makes sense even if the RV770 itself can't hit 1 teraflop (just add more cards - hence the scale part).
http://techreport.com/articles.x/9310/1 Here is review. First one I found in google, so I didn't cherry pick it.. According to this review, 10% might have been kind.
Another thing that has been bothering me is this "terascale" term that people seem to be basing the "must be 1 teraflop" performance rumours on.
The term is tera SCALE. If we take crossfire into the equation then the terascale makes sense even if the RV770 itself can't hit 1 teraflop (just add more cards - hence the scale part).
Also, if we assume the RV670 is heavily TMU bound, like the R520 was ALU bound, it makes sense that only have 160 more "stream processors" than the previous generation increase performance 50+ percent if the primary bottleneck was TMU's, and that they have have doubled (assuming that is true of course), simple because the 320sp's in RV670 where being held back by lack of TMU power.
Something like this perhaps...
Currently we assume it's the following
RV670: 16TMU's/320sp
TMU ratio: [____]
ALU ratio: {________________}
RV770: 32TMU's/800sp
TMU ratio: [________]
ALU ratio: {________________________________________}
This fit in with ATi's "we must increase ALU to TMU ratio at all costs" mantra.
It does not fit with performance figures which suggest a min 50%.
If indeed the RV670 was TMU bound by such a margin that adding an extra 16 TMU's would have made performance parity with the shader array* (excluding other factors), then RV770 must be atleast %100 faster.
*I know I'm not taking into account ROP limited/ Z-fillrate limited/Bandwidth limited scenario's here.
So lets take other rumours into consideration.
If it is only 480 sp at equal clockspeeds, how can we acheive 50% or greater performance.
Perhaps:
RV670:
TMU ratio: [____]
ALU ratio: {________________}
RV770 : 24 TMU's/480sp
TMU ratio: [______]
ALU ratio: {________________________}
*There is 1 underscore per quad of TMU's - ALu's are based on 4:1 ratio.
So if it's 24 TMU's and RV670 was TMU limited but such a degree that giving 50% more TMU power gives a linear increase in overall performance, maybe RV770 isn't 800sp.
Please note that I am insane.
thanks.
Give R580 something meaty to do:They actually got a terribly weak boost. I remember being all excited that R580 was going to have 3x the shader pipes, and arguing with guys on [H] that it was really going to have 48 shader pipes (this made it sounds really fast because the 7800GTX was 24 pipes). Then it came out and it was like 10% faster than R520.
1280*1024 AA/AF ~ 27%http://techreport.com/articles.x/9310/1 Here is review. First one I found in google, so I didn't cherry pick it..
It really was dependent on the game tested.It increased somewhat over time, I'm sure as games became more shader intensive, but it simply wasn't much faster.
If you make assumptions about performance based on a single number, you almost deserve to be disappointed. R580 showed that it was possible to scale a chip out differently in terms of performance while sticking to the same basic architecture, and thank goodness for that. Again, 10% wasn't representative of the overall picture on launch day. Go check out all the old reviews, it's plain as day.
The url points to the first benchmark of a game, Far Cry, showing pretty much no advantage for the x1900 product, and the remaining pages show that Rangers 10% estimation is actually quite generous. (And Dave Baumann used the most demanding games of the time. Then, as now, the lions share of games were not bleeding edge in terms of graphics demands.)
http://www.beyond3d.com/content/reviews/2/14 (look at the last graph with HDR and AA/AF)
Yeah a 20% gain is "pretty much no advantage". Do people even look at their own links?
Entropy said:The url points to the first benchmark of a game, Far Cry, showing pretty much no advantage for the x1900 product, and the remaining pages show that Rangers 10% estimation is actually quite generous.
Rhys said:Again, 10% wasn't representative of the overall picture on launch day. Go check out all the old reviews, it's plain as day.
Who's Rhys?
From that page:Well. Rangers could also have pointed you to Dave Bs excellent review here at B3D. http://www.beyond3d.com/content/reviews/2/13
The url points to the first benchmark of a game, Far Cry, showing pretty much no advantage for the x1900 product
The next three pages--Far Cry HDR, Splinter Cell, and FEAR--all show a 30% improvement at the higher resolutions from R520XT to R580XTX, even with AA+AF. Far from underwhelming for a refresh part that was released so quickly after the original, even considering this isn't quite clock-for-clock (as with that BeHardware page I linked).Rhys--er said:Even with 4x FSAA and 8x AF enabled all the X1000 configurations are CPU limited in all the resolutions tested
Another performance numbers :
totally fake,PHK is well known as the Smoke bombs operator for NVIDIA