Ninjaprime
Regular
Ninjaprime: Could you explain, how R580 could carry 3-times more ALUs than R520, being only 18% larger?
Well, in the "old days" before unified proccessing, Pixel Shaders were much smaller and less complex than other units, individually, right? So if the 16 PS that were in the R520 were only 9% of the total die area, and all they changed majorly in R580 was the PS, then it would be about right, wouldn't it?
Now though, with proccessing unified, they are directly scalar, each taking up x amount of die space. Sure, they are only part of the die space, with ROPs, TMUs, ect taking up space, but they are the largest part of the die. With rumored twice the TMU's, even if the 25% more shaders only added 15-20% or so more die space, its easy to see where you could hit 25% overall increased die size.