those are the slides I was most interested in! Thx for sharing those slides Especially the 1440p numbers.
The future seems very interesting for this tech. However, the main downside imho would be if this technology only worked in new games.
If it could be forced into the GPU drivers to support our favourite games ever (Divinity Original Sin 2, Skyrim, etc etc) then I think there is no contest at all, it'd be the best upscaling technique to date hands down.
Hardware Unboxed review.
@London Geezer they measure the image quality at 1440p too, which is what I also wanted to watch.
edit: according to them Terminator Resistance looks better with FSR on at ultra quality 1440p than native 1440p.
edit2: They also compare FSR not only between different native resolutions, including 1080p and 1440p, but mention GPUs such as the RX 570 4GB which they benchmarked with it as well. In addition they compare the FSR with typical upscale techniques -it wins every time-, also with Fidelity CAS where FSR again wins, and even with the best sharpening filters of adobe premiere , and surprisingly so they compare it to DLSS 1.0 -FSR wins again-, etc etc. And they even compare it with DLSS 2.0 and say it's very difficult, it's not a black or white thing, it's more complex than that, they say.
They explain why DLSS 2.0 is not necessarily better than FSR as of now, in some areas, while it is in others.