@mfaisalkemal
In their article, one of their slides shows them using a 'filtering' pass which seems to suggest that they are using 1 sample per-pixel or less and the image is then denoised afterwards which could explain the wins against cascaded shadow maps that Imagination are seeing. Ray traced shadows starts losing if you use multiple samples per-pixel.
The biggest advantage to cascaded shadow maps is that they're temporally stable compared to ray traced shadows.
In their article, one of their slides shows them using a 'filtering' pass which seems to suggest that they are using 1 sample per-pixel or less and the image is then denoised afterwards which could explain the wins against cascaded shadow maps that Imagination are seeing. Ray traced shadows starts losing if you use multiple samples per-pixel.
The biggest advantage to cascaded shadow maps is that they're temporally stable compared to ray traced shadows.