Have anyone considered using subpixel rendering?
It works for anti-aliasing fonts (ClearType) so I don't see with it wouldn't work for other types of graphics.
Yes, I considered it, and started prototyping something using it a year or two ago. Never got that far though. It would be interesting now with the wave of post-AA techniques to investigate if it could be used to improve edge sharpness while keeping it smoother. I think for techniques like GBAA where I know exactly where the edge is it would be fairly easy to implement. I might give that a whirl if I get time.