From the same blog:
Ignoring the temporal component of the algorithm from its description it sounds like a post-tone mapping MSAA resolve done with a wider resolve filter (Mitchell, Lanczos, etc..) that can give better edge smoothing and less aliasing due to the reconstruction filter at the price of a slightly blurrier image.
I am curious to know in which case the traditional MSAA resolve does not generate smooth gradients with HDR images because as long as one performs tone mapping before the resolve I am not aware of any problem with it. Unfortunately the images that have released so far make me think that the "standard MSAA" was not properly tested.TXAA is designed for engines which want to extend physically correct linear HDR lighting throughout their engine pipeline. With TXAA, hardware anti-aliasing has perceptually smooth gradients in the cases where traditional MSAA resolve does not. With TXAA, hardware anti-aliasing still works with high-dynamic range input and with the correct color bleeding from the over-exposed areas just like one gets when taking a real photo using a camera.
Ignoring the temporal component of the algorithm from its description it sounds like a post-tone mapping MSAA resolve done with a wider resolve filter (Mitchell, Lanczos, etc..) that can give better edge smoothing and less aliasing due to the reconstruction filter at the price of a slightly blurrier image.