Mod: This thread appeared in the Console Tech forum and has centered on MLAA on the Cell processor. Although not limited to consoles, as that was the area of development it remained there. The latest development of an effective MLAA technique on GPU makes this a more open technology, so I've (finally!) moved the thread to the 3D Tech and Algorithms forum.
over @ http://blog.us.playstation.com:80/2009/11/developer-diary-3-the-saboteur-for-ps3/#comment-295128
you can read that they do FSAA on the SPU's. I ts the first time i have ever seen any dev use the SPU's in order to do FSAA. But is not FSAA something better let the GPU do?
"Tom French replied on November 13, 2009 at 6:17 pm1. 720p is our native res. We use the SPUs on the PS3 to do a full screen FSAA filter."
Sory if i am posting in the wrong forum. Perhaps they have found a fast way to do FSAA on SPU's if so do you think more dev's will try to do the same? Do it realy free up more " time" on the GPU?
over @ http://blog.us.playstation.com:80/2009/11/developer-diary-3-the-saboteur-for-ps3/#comment-295128
you can read that they do FSAA on the SPU's. I ts the first time i have ever seen any dev use the SPU's in order to do FSAA. But is not FSAA something better let the GPU do?
"Tom French replied on November 13, 2009 at 6:17 pm1. 720p is our native res. We use the SPUs on the PS3 to do a full screen FSAA filter."
Sory if i am posting in the wrong forum. Perhaps they have found a fast way to do FSAA on SPU's if so do you think more dev's will try to do the same? Do it realy free up more " time" on the GPU?