Sure, but MSAA is already not "brute force", and compression + coverage sampling have been around for ages and largely address the argument as well. I agree taking the reconstruction filter "beyond" the pixel level (anyone remember quincunx? Hehe) is useful, but an ordered grid is not enough. I'll say that more forcefully: filters that use purely ordered grids (such as any of the current screen-space AA methods) are not efficient. We've known that one for ages
It's optimized brute force. Give it sufficiently dense geometry and performance goes down to SSAA. For every bit of extra coverage precision you need you double the memory consumption. That's pretty darn brute force to me and hardly an elegant solution.