I think that it's completely free to take the same concept, I'm not aware of any patents on the general algorithm and game devs are usually against it anyway. The actual implementation and source code is probably confidential and property of LucasArts, but it hasn't been released or included in the presentation anyway.
Also keep in mind that it's one thing to get the general algorithm right and another to have it run optimized enough to be practical. The first straight implementation took like 8ms and the final is 1.6 +/-0.3 ms or so. The exact details are left to anyone trying to use it and that is significant work as well, even though the really clever thing was coming up with the directional blur idea itself.
So it'll probably become another option from now on to every developer looking for a post process AA solution. Some may still stick with MLAA, or temporal AA, or anything else, because it all depends on what else their engine is doing with the hardware resources and how far along they are with their development.
Maybe we'll see it as soon as BF3, or maybe only in Codename Kingdoms because there's more time to experiment with it before the release date; or maybe we won't see it in any other game at all because it won't be practical enough for anyone else.
Also keep in mind that it's one thing to get the general algorithm right and another to have it run optimized enough to be practical. The first straight implementation took like 8ms and the final is 1.6 +/-0.3 ms or so. The exact details are left to anyone trying to use it and that is significant work as well, even though the really clever thing was coming up with the directional blur idea itself.
So it'll probably become another option from now on to every developer looking for a post process AA solution. Some may still stick with MLAA, or temporal AA, or anything else, because it all depends on what else their engine is doing with the hardware resources and how far along they are with their development.
Maybe we'll see it as soon as BF3, or maybe only in Codename Kingdoms because there's more time to experiment with it before the release date; or maybe we won't see it in any other game at all because it won't be practical enough for anyone else.